[posila] [1.1.1] Crash upon ctrl+z power pole overlapping ghost power pole: EntityGhost::setup

This subforum contains all the issues which we already resolved.
Post Reply
xenal
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Sep 13, 2019 10:11 pm
Contact:

[posila] [1.1.1] Crash upon ctrl+z power pole overlapping ghost power pole: EntityGhost::setup

Post by xenal »

Crash upon ctrl+z a power pole which is placed over the ghost of a different power pole (after doing it twice, it takes 2 times to crash). No mod installed, crash in a brand new world.

Step to reproduce:
  • Create a new world (sandbox or use cheats to get the items) or open existing world
  • Place one of the setups as shown below
  • CtrlZ OR Remove the power pole and replace the ghost again
  • Place it again in the same way
  • CtrlZ
Screenshots don't have to pole placed just to see the ghost, what remains do to is to place it, ctrl+z, remove it, replace it, ctrl+z.
Setup for 1x1 power pole: A power pole must replace a the ghost of a different type of power pole (aka metal/wood)
1x1pole.png
1x1pole.png (587.47 KiB) Viewed 1639 times
Setup for 2x2 power pole (large pole/substation): Replace the ghost tile by moving one block on either side
2x2pole.png
2x2pole.png (443.18 KiB) Viewed 1639 times
Setup for 1x1 + 2x2 power pole (a mix): A mix also works, as long as the pole replace the ghost (a 2x2 must cover the 1x1 tile or the 1x1 must be within the 2x2 tiles when placing)
Attachments
factorio-current.log
(9.55 KiB) Downloaded 107 times

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [posila] [1.1.1] Crash upon ctrl+z power pole overlapping ghost power pole: EntityGhost::setup

Post by posila »

Thanks for the report and including steps how to reproduce this on the new world.
Fixed for 1.1.2

Post Reply

Return to “Resolved Problems and Bugs”