An enemy force and replace walls with gates and walk through undetected..
Example:
Player 1 has a base defended by walls.
Player 2 walks up with gates, replaces walls, and walks into Player 1's base undetected.
[11.18] Walls/Gates
Re: [11.18] Walls/Gates
To add to this, players on the other team can also:
>Fast replace chests with different types and claim ownership
>Place belts and inserters over enemy ones (so long as the orientation is different)
And also somewhat related, an inserter can take from an enemy chest or assembler.
>Fast replace chests with different types and claim ownership
>Place belts and inserters over enemy ones (so long as the orientation is different)
And also somewhat related, an inserter can take from an enemy chest or assembler.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: [11.18] Walls/Gates
Since we're on this.. I think pipes on different forces shouldn't be able to connect to each other.
It's very difficult to defend against someone introducing water into your oil pipes.
It's very difficult to defend against someone introducing water into your oil pipes.
Re: [11.18] Walls/Gates
Thx for the reports, these are kind of funny and easy to fix, I will take a look.
Re: [11.18] Walls/Gates
Fixed for 0.11.19