Code: Select all
/c game.print(serpent.block(game.player.blueprint_to_setup.blueprint_icons))
It seems to work, if I take an empty blueprint, select a few entities, and execute the command when the UI for a new blueprint is open. But in all other cases, it just crashes.
No mods were used, log is attached.
Steps to reproduce: load any game, don't do anything with blueprints, and run the console command.