[0.18.37] Random desync without mods
- NotRexButCaesar
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[0.18.37] Random desync without mods
The title says it all. I have no idea why it is de-syncing, as i am not using any mods. I am connecting to my friend through a free server hosting service that has worked before, and the world is brand new. The de-sync occurs upon loading the map.
Last edited by NotRexButCaesar on Thu Jul 30, 2020 6:42 am, edited 3 times in total.
Ⅲ: Si tamen per Pontium Aquilam licuerit! The best way to avoid anxiety is to stop thinking about yourself; start thinking about other people.
Most people have not actually heard the gospel before.
Most people have not actually heard the gospel before.
- NotRexButCaesar
- Smart Inserter

- Posts: 1104
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Re: [0.18.37] Random desync without mods
The attachment didn't submit, so I'm sending it again.
- Attachments
-
- desync-report-2020-07-29_23-33-11.zip
- The de sync report.
- (4.68 MiB) Downloaded 85 times
Ⅲ: Si tamen per Pontium Aquilam licuerit! The best way to avoid anxiety is to stop thinking about yourself; start thinking about other people.
Most people have not actually heard the gospel before.
Most people have not actually heard the gospel before.
- NotRexButCaesar
- Smart Inserter

- Posts: 1104
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Re: [0.18.37] Random desync without mods
Update: the server also crashed upon turning off. I can't get a crash report. When joining using the steam client, rather than the standalone, it worked.
Ⅲ: Si tamen per Pontium Aquilam licuerit! The best way to avoid anxiety is to stop thinking about yourself; start thinking about other people.
Most people have not actually heard the gospel before.
Most people have not actually heard the gospel before.
Re: [0.18.37] Random desync without mods
This desync happens due to the issue with loading player's blueprint shelf which has modded entities (most likely of different prototype type that need extra migration). Issue should be fixed for 0.18.39
