To reproduce this in a fresh 'Freeplay' scenario (via the console) create the max. number of forces then iterate over them.
Code: Select all
/c for i=0,60 do game.create_force(i) end
/c for k, v in pairs(game.forces) do game.players[1].print(v.name) end
Code: Select all
/c for k, v in pairs(game.forces) do v.reset() end