[posila][0.18.21] Save screen glitch

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PyroFire
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[posila][0.18.21] Save screen glitch

Post by PyroFire »

Mod: https://mods.factorio.com/mod/circuitissimo
Save: [attached]

Issue: Image

Description: It's caused by electric-poles with zero copper wire reach. Why are they connecting like that? Weird.

P.S. There's a sizeable lag spike when entering a combinator, likely related to creating a surface (width 32, height 16) and spawning about 2-5 entities in a single frame, is it possible for this to be improved?
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posila
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Re: [0.18.21] Save screen glitch

Post by posila »

Do you use script rendering or any properties that make things render base on force of a player?

PyroFire
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Re: [0.18.21] Save screen glitch

Post by PyroFire »

posila wrote:
Mon Apr 27, 2020 3:20 pm
Do you use script rendering or any properties that make things render base on force of a player?
I do not.
They're simply tiny electric poles.
Nothing special about them beyond their size and not being aligned to grid, and more importantly, having 0 copper-wire-reach.
It happens on the interior screen too.

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boskid
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Re: [posila][0.18.21] Save screen glitch

Post by boskid »

Some details: these tiny poles are in fact connecting since they have a wire distance of 15. They do not render wires due to `pole.draw_copper_wires=false` but when doing screenshot, check for `draw_copper_wires` fails and wires are drawn.

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Re: [posila][0.18.21] Save screen glitch

Post by posila »

Thanks for the report.
Fixed for 0.18.36

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