So I was just lazing about, watching rockets go up like ... rockets, when I noticed something strange. Inserter arms and circuit wiring render on top of the rocket. See here:
Offhand, trying to think of other objects in game that can obstruct your view of stuff behind them I could only come up with trees. So I put some inserters with circuit wires behind some trees. Same thing - take a look:
This one is interesting, because I've highlighted where I am standing in the red box. I am totally invisible under the trees.
I would expect the rocket to render on top of everything. At the very least, I would expect that inserters not reach through space itself to have their arms poking out of the top of the rocket. Brings Cthulhu to mind, actually. Right now, the inserters are rendering partly on top of the rocket and partly underneath it.
Random guess ... the rocket is initially rendering as part of the silo, and when it transitions to a separate entity to fly off is when it starts rendering correctly?
When the rocket is stationary it happens too:
Looks even weirder with Alt mode on:
But it suddenly stops happening about 1/3 of the way down the rocket.[posila][0.18.18] Rocket Rendering Order
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- Inserter
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Re: [posila][0.18.18] Rocket Rendering Order
when launching in 0.18.28, too
- lovely_santa
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Re: [posila][0.18.18] Rocket Rendering Order
I have noticed since 0.18.20 that the entity rendering doesn't seem to take the y-posittion of entities into account anymore.
Re: [posila][0.18.18] Rocket Rendering Order
Rocket layering is improved (hopefully) for 0.18.41