[0.18] FPS drop at max zoom out

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smok3
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[0.18] FPS drop at max zoom out

Post by smok3 »

I have massive FPS drops( from 60 fps to 30 or below) in some areas (mostly near forests) since 0.18. Latest nVidia drivers are installed.

https://www.youtube.com/watch?v=3r5n9gxVDNk

Code: Select all

   0.001 2020-04-09 01:43:43; Factorio 0.18.18 (build 50828, win64, steam)
   0.001 Operating system: Windows 10 (version 1903) 
   0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Smoke/AppData/Roaming/Factorio [6148/113375MB]
   0.001 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, 4 cores, RAM: 5877/16314 MB, page: 7138/24506 MB, virtual: 4317/134217727 MB, extended virtual: 0 MB]
   0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.018 Available displays: 1
   0.019  [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 950 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.659 Initialised OpenGL:[0] GeForce GTX 950/PCIe/SSE2; driver: 3.3.0 NVIDIA 445.75
   0.659   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.659   [Version] 3.3
   0.659 Graphics settings preset: high
   0.659   Dedicated video memory size 2048 MB
   0.709 Desktop composition is active.
   0.709 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.709                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Other: STDC] [B:0,C:0,S:100]
   0.774 DSound: Starting _dsound_update thread
   0.774 DSound: Enter _dsound_update; tid=1712
   1.066 Loading mod core 0.0.0 (data.lua)
   1.185 Loading mod base 0.18.18 (data.lua)
   1.520 Loading mod base 0.18.18 (data-updates.lua)
   1.699 Checksum for core: 1106864506
   1.699 Checksum of base: 332375697
   1.952 Prototype list checksum: 586383188
   2.002 Loading sounds...
   2.130 Info PlayerData.cpp:70: Local player-data.json unavailable
   2.130 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1586385188
   2.295 Initial atlas bitmap size is 16384
   2.333 Created atlas bitmap 16384x16380 [none]
   2.334 Created atlas bitmap 16384x5964 [none]
   2.334 Created atlas bitmap 8192x3720 [decal]
   2.335 Created atlas bitmap 16384x5088 [low-object]
   2.335 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.335 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
   2.336 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.336 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   2.336 Created atlas bitmap 4096x3088 [mipmap]
   2.336 Created atlas bitmap 4096x2256 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.336 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.336 Created atlas bitmap 4096x2652 [alpha-mask]
   2.340 Created atlas bitmap 16384x15384 [shadow, linear-magnification, alpha-mask]
   2.341 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   2.441 Created virtual atlas pages 4096x4096x7
   2.454 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.360 Parallel Sprite Loader initialized (threads: 3)
  14.939 Sprites loaded
  14.987 Generated mipmaps (4) for atlas [3] of size 16384x5088   
  14.993 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  15.178 Generated mipmaps (3) for atlas [5] of size 16384x5776   
  15.200 Generated mipmaps (3) for atlas [6] of size 4096x2848   
  15.213 Generated mipmaps (3) for atlas [7] of size 4096x1600   
  15.266 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  15.277 Generated mipmaps (5) for atlas [9] of size 4096x2256   
  15.282 Generated mipmaps (3) for atlas [13] of size 8192x2352   
  15.283 Custom mipmaps uploaded.
  15.467 Generated mipmaps for virtual atlas of size 8192x16384
  15.624 Factorio initialised
  15.624 Discord overlay detected (DiscordHook64.dll)
  17.397 Loading map C:\Users\Smoke\AppData\Roaming\Factorio\saves\_autosave3.zip: 20355948 bytes.
  17.456 Loading level.dat: 52759235 bytes.
  17.465 Info Scenario.cpp:187: Map version 0.18.18-1
  18.884 Loading script.dat: 328 bytes.
  18.888 Checksum for script C:/Users/Smoke/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3441332399
 135.384 Info AppManagerStates.cpp:1844: Saving finished
 138.204 Quitting: user-quit.
 138.364 DSound: Stopping voice
 138.364 DSound: Joining thread
 138.370 DSound: Exit _dsound_update; tid=1712
 138.370 DSound: Waiting for voice to stop ... signaled
 138.371 DSound: Joined thread
 138.371 DSound: Destroying thread
 138.371 DSound: Thread destroyed
 138.371 DSound: Releasing buffer
 138.371 DSound: Voice stopped
 138.371 DSound: Deallocating voice
 138.371 DSound: Deallocated voice
 138.466 Steam API shutdown.
 138.474 Goodbye
Attachments
20200409104719_1.jpg
20200409104719_1.jpg (994.26 KiB) Viewed 2163 times
20200409104711_1.jpg
20200409104711_1.jpg (820.66 KiB) Viewed 2163 times
factorio-current.log
(5.06 KiB) Downloaded 105 times

posila
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Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [0.18] FPS drop at max zoom out

Post by posila »

It seems nVidia OpenGL drivers really really dislike our tree shaders, and I don't know why ... it works fine in DirectX, and I was able to test Intel GPU doesn't have this problem, I don't have AMD GPU on had at the moment.

Either disable tree animations in graphics settings, or use --force-d3d launch options in Steam.

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.18] FPS drop at max zoom out

Post by posila »

Thanks for the report.
OpenGL performance improved for 0.18.19

smok3
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Posts: 2
Joined: Wed Apr 08, 2020 11:51 pm
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Re: [0.18] FPS drop at max zoom out

Post by smok3 »

Thank you, both solves the problem :)

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