Whenever I save, I get this error message before the save process starts, and after it completes:
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28.468 Error Util.cpp:83: Error while parsing __base__/campaigns/beta/description.json:
File __base__/campaigns/beta/description.json not found (No such file or directory)
But, in the logs where I have mods, it seems to happen at the end of the process in which it appears that the code for mods is being hashed, and my guess is that you're doing that so that you can detect changes to mods when the game is reloaded. Here is an example with mods:
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58.144 Checksum for script __RTG__/control.lua: 2600863799
58.147 Checksum for script __Tapeline__/control.lua: 3981632040
58.151 Checksum for script __Todo-List__/control.lua: 1434033354
58.152 Checksum for script __VehicleSnap__/control.lua: 1248096782
58.154 Checksum for script __WhistleStopFactories__/control.lua: 2812090223
58.160 Checksum for script __PickerAtheneum__/control.lua: 1699538615
58.162 Checksum for script __VehicleWagon2__/control.lua: 3788627571
58.169 Checksum for script __PickerDollies__/control.lua: 2603538091
58.177 Checksum for script __PickerPipeTools__/control.lua: 1283573363
58.183 Script @__BlueprintExtensions__/modules/landfill.lua:200: Destroying previous cached prototype information
58.232 Script @__WhistleStopFactories__/control.lua:52: Whistle Stop recipe check starts...
58.244 Script @__WhistleStopFactories__/control.lua:148: Whistle Stop recipe check complete. No issues found.
61.282 Error Util.cpp:83: Error while parsing __base__/campaigns/beta/description.json:
File __base__/campaigns/beta/description.json not found (No such file or directory)