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There's a former, potentially related thread (and a few others on the topic of entity vs item):viewtopic.php?f=11&t=75419&p=455565
I'd expect if I specify an item's localised name, it gets the localised name I specified. The item has the correct localised name when being picked up (it replaces the storage tank in buffer via control logic). Another mod, Market (by OwnlyMe), shows the localised names correctly. In my inventory however, every one of the items specified with a different localised name is just "Storage tank". Recipes describe a result as "Storage tank", but an ingredient by it's localised item name:
fill and empty recipes
Doing Code: Select all
/c game.player.print(game.item_prototypes["water-storage-tank"].localised_name)