Friday Facts #334 - New poison cloud animation, flying robot dying effect

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Friday Facts #334 - New poison cloud animation, flying robot dying effect

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Xeorm »

Wow. Those effects both look really nice. I know it's only graphical, but it adds so much to the polish of the game. I'm impressed.


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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Jon8RFC »

The robot animations are awesome!
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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by 1cec0ld »

I love the updates, I just wish I used the features more. Poison and combat bots seem a bit underpowered when I look at Personal Laser Defense, Nukes, or even plain Tank shells.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by darkfrei »

I don't know why, but your FFF animation looks much better than the game looks by me.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by conn11 »

So it appears team engineer is switching from Grünkreuz to Blaukreuz, poor Biters.
Very nice animation by the way. The new particle system is truly amazing, not only allowing for optimisation.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by JakubW »

Animation of dying robot is cool, but I wish there was a smoke that comes form robot after it's destroyed. It would be cool if destroyed car or tank would spawn some dark smoke as well.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Philip017 »

humm poison is going from a cloud of radioactive green to a cotton candy blue, i would suggest that it remain the radioactive green color, for anyone that has played killingfloor2 their healing cloud is blue and the poison is green, i realize that is a small detail, but sharing my feedback.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by porcupine »

Absolutely beautiful, well worth the effort!

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by conn11 »

Philip017 wrote:
Fri Feb 14, 2020 5:24 pm
humm poison is going from a cloud of radioactive green to a cotton candy blue, i would suggest that it remain the radioactive green color, for anyone that has played killingfloor2 their healing cloud is blue and the poison is green, i realize that is a small detail, but sharing my feedback.
Another point I've noticed. Should the icon for the poision capsule still remain green, if the toxic cloud is blue now? If changed, this could cause confusion with the slowdown capsule.
Maybe a green iteration for poision and some bluish update for slowdown could be considered.
Last edited by conn11 on Fri Feb 14, 2020 5:37 pm, edited 1 time in total.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Klonan »

conn11 wrote:
Fri Feb 14, 2020 5:35 pm
Another point I've noticed. Should the icon for the poision capsule still remain green, if the toxic cloud is blue now? If changed, this could cause confusion with the slowdown capsule?
Maybe a green iteration for poision and some bluish update for slowdown could be considered.
The poison capsule will have a new icon

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by movax20h »

This is fantastic. I love both new poison cloud animation (way better than what was previously). It is perfect. And the robot destruction animations and variations are just cute and awesome.

Thank you!

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Hiladdar »

It all looks great, and an improvement over what was there before. Best of all, none of the animations are not distracting from the game.

Hiladdar

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by BattleFluffy »

The new robot remnants look fantastic ! :D

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by steinio »

Crashing robots should destroy/damage things on which they land on
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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Serenity »

The poison looks so much better. The original effect always seemed a bit out of place or too simple to me

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by Ojelle »

Also, does anybody uses slowdown capsules? To me they are underpowered.
Lovely change btw!
Choumiko wrote:
sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by raidho36 »

Should add explosions when dead drones crash land, to mask the abrupt transition from live graphics to dead graphics.

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Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Post by unobtanium »

I got that star wars reference ;)

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