When I am in editor (`/editor`), and do `/c game.speed=100`, I can't move / pan the view (using WSAD keys) on the few most zoomed-in levels. If I zoom out I can pan. The problem doesn't occur at somehow lower game speeds (tested game.speed=60 and game.speed=90, and they seem to not exhibit this issue).
I am using Linux client.
[0.18.6] When using game.speed=100 in editor, I can't scroll/pan the screen at lowest zoom levels
Re: [0.18.6] When using game.speed=100 in editor, I can't scroll/pan the screen at lowest zoom levels
We scale the editor movement speed to the game speed
I don't think there is a bug here
I don't think there is a bug here
Re: [0.18.6] When using game.speed=100 in editor, I can't scroll/pan the screen at lowest zoom levels
Hey Klonan. From a game / technical perspective it might be the case, but from user perspective it doesn't make sense to me.Klonan wrote: Thu Feb 13, 2020 7:33 pm We scale the editor movement speed to the game speed
I don't think there is a bug here
1) It doesn't explain why you do it.
2) At some speeds it simply stops working completely. I suspect it might be calculating integer amount of pixels per tick when doing movement, and it gets rounded to 0 when at some high speeds. Would it make sense to make it at least positive and non-zero?