Friday Facts #323 - Animated water

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Friday Facts #323 - Animated water

Post by FactorioBot » Fri Nov 29, 2019 2:49 pm


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Re: Friday Facts #323 - Animated water

Post by Gergely » Fri Nov 29, 2019 2:54 pm

Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.

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Re: Friday Facts #323 - Animated water

Post by ggrnd0 » Fri Nov 29, 2019 2:57 pm

IS it possible to make flowing islands?

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Re: Friday Facts #323 - Animated water

Post by CreeperDaReeper » Fri Nov 29, 2019 2:59 pm

Hmmm......
Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby.

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Re: Friday Facts #323 - Animated water

Post by Drury » Fri Nov 29, 2019 3:05 pm

Is that a hint of tree sway that I read between those lines?
Image

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Re: Friday Facts #323 - Animated water

Post by torham » Fri Nov 29, 2019 3:20 pm

CreeperDaReeper wrote:
Fri Nov 29, 2019 2:59 pm
Hmmm......
Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby.
Awesome!!. And, and... since we are talking environment how about dust storms in the desert, or dust devils...

.... rain (wake up your inner pluviophile)

Edit: Also, the water looks amzing :D

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Re: Friday Facts #323 - Animated water

Post by meganothing » Fri Nov 29, 2019 3:49 pm

Is it me or is the effect much more visible and faster in picture 4 than in picture 1? For me the picture 1 version looks a bit too subtle and unnaturally slow.
Last edited by meganothing on Fri Nov 29, 2019 3:50 pm, edited 1 time in total.

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Re: Friday Facts #323 - Animated water

Post by TOGoS » Fri Nov 29, 2019 3:50 pm

The reflections are what makes it look super cool. I want more details about how that works! Even if it's just: now every sprite has a reflected version that masked by the reflection texture. But can any tile do reflection?

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Re: Friday Facts #323 - Animated water

Post by DanGio » Fri Nov 29, 2019 4:02 pm

This is really nice. Maybe, maybe, it's too beautiful and water colors should be desaturated to look more "neutral", less eye-catching. But without testing it live, it's hard to say for sure.

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Re: Friday Facts #323 - Animated water

Post by posila » Fri Nov 29, 2019 4:04 pm

TOGoS wrote:
Fri Nov 29, 2019 3:50 pm
The reflections are what makes it look super cool. I want more details about how that works! Even if it's just: now every sprite has a reflected version that masked by the reflection texture. But can any tile do reflection?
Oh, hey! It's very crude. Entities can have reflection sprites, which are very low res and are rendered into the RGB map Ernestas showed in one of his animations. So they don't have any color information of their own, but could make water foam. In general, other tiles can't reflect.

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Re: Friday Facts #323 - Animated water

Post by Kostriktor » Fri Nov 29, 2019 4:36 pm

it says you put effort into making everything look credible !
then why are the ore-colors inverted ?
i read the update where you make the trees of fancy colors etc, and its sad, it took away from the dark-tone Factorio always had.
why does every game trying to look like call of duty ?

Factorio is the best game, no matter how it looks, anyways !

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Re: Friday Facts #323 - Animated water

Post by mrvn » Fri Nov 29, 2019 4:48 pm

Gergely wrote:
Fri Nov 29, 2019 2:54 pm
Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.
Water reflects clouds and clouds move. Turn off clods and water becomes still.

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Re: Friday Facts #323 - Animated water

Post by Peregrin_Tooc » Fri Nov 29, 2019 4:49 pm

Very nice, looking forward to seeing it in the game :-) And yes, a little wind swaying the trees or raising a little dust in the desert would be awesome. Also, dust when driving through the desert with any vehicle would give a nice feeling :)

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Re: Friday Facts #323 - Animated water

Post by mrvn » Fri Nov 29, 2019 4:52 pm

The moving water looks like wind is causing waves, kind off. But that makes it realy noticable that trees are static.

So while I think the effect is a good start it really needs animated trees as well. Keep at it.

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Re: Friday Facts #323 - Animated water

Post by bleistift2 » Fri Nov 29, 2019 4:53 pm

Personally, I never thought about the stillness of the environment. Maybe because everything that I usually interact with (machines) does move. I find it strange, however, that the water flow changes direction every few seconds.

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Re: Friday Facts #323 - Animated water

Post by Cgeta » Fri Nov 29, 2019 5:32 pm

Ooh boy!
Atmospheric details :D
I really love how the water looks. And I really look forward to the sound of it!

One thing I have always been a huge fan of, and I hope you'll add aswell, is animated trees! And possibly animated bushes. Leaves rustling in the wind, the sound of that is so relaxing. And it makes the impact all that bigger when it's gone as all the trees in the vincinity of your factory are dead :D

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Re: Friday Facts #323 - Animated water

Post by TheBrain0110 » Fri Nov 29, 2019 5:38 pm

bleistift2 wrote:
Fri Nov 29, 2019 4:53 pm
Personally, I never thought about the stillness of the environment. Maybe because everything that I usually interact with (machines) does move. I find it strange, however, that the water flow changes direction every few seconds.
I agree. Moving water is nice, but sloshing around randomly is kinda weird.

As the last few posters mentioned, it looks like the waves should be caused by the wind. We currently have clouds that move by, and the smoke from our machines (especially noticeable on turbines) changes direction slowly with the wind too. It would be great if there was a single unified wind direction (and maybe even speed) for all of those - clouds, smoke, waves, and trees, etc - to all move together. That would really give a sense of a coherent living environment.

Then of course you’d need a dynamic weather model to have the wind shift in a realistic pattern...

And if we’re going *really* crazy, you could even have the diffusion of the pollution cloud affected by the wind direction / speed.

Ok actually the *most* over the top thing would be to have the pollution cloud affect the weather itself!
Climate Change DLC for post-1.0 maybe? :p

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Re: Friday Facts #323 - Animated water

Post by Hiladdar » Fri Nov 29, 2019 6:00 pm

It looks nice, but I concur with the game performance concerns on legacy computers.

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Re: Friday Facts #323 - Animated water

Post by PaszaVonPomiot » Fri Nov 29, 2019 6:09 pm

I really like the idea of calmly moving waters. Proper sound effects would do wonders in combination with those animations. The same for trees 8-)

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Re: Friday Facts #323 - Animated water

Post by eradicator » Fri Nov 29, 2019 6:12 pm

There is still no plan to support custom shader definitions before 1.0.
That sounds more promising to me than it probably is :D.
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