https://mods.factorio.com/mod/nanotorio
Please note the version posted doesn't crash on load, and is more posted so you can see what the mod is doing.
Code: Select all
1.190 Mods to disable:Failed to load mods: Error while loading entity prototype "boiler" (boiler): Invalid pipe connections specification for offset {0.0000000000, -1.5000000000}. The offset must be outside of the entity bounding-box
Modifications: Base mod › Nanotorio
Mods to be disabled:
• nanotorio
68.001 Info AppManager.cpp:1214: Restarting Factorio
68.006 Quitting: restart.
68.036 Steam API shutdown.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-n1monn\src\globalcontext.cpp (856): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-build-n1monn\src\globalcontext.cpp (862): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-build-n1monn\src\mainloop.cpp (477): MainLoop::run
c:\cygwin64\tmp\factorio-build-n1monn\src\main.cpp (1366): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770259CD)
00000000770259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007725A561)
000000007725A561 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
71.108 Error Sprite.cpp:48: Attempting to sweep SubSpritePool while sub sprites are still being used (4).
Logger::writeStacktrace skipped.
71.108 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
73.520 Error CrashHandler.cpp:245: Heap validation: success.
73.521 Creating crash dump.
73.971 CrashDump success