[0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario

This subforum contains all the issues which we already resolved.
Post Reply
movax20h
Fast Inserter
Fast Inserter
Posts: 110
Joined: Fri Mar 08, 2019 7:07 pm
Contact:

[0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario

Post by movax20h »

Linux, Playing Introduction Arrival campaign.

Killed by Compilatron (side effect of game crashing probably), when going to Compilatron before the reveal of Biters and new spawner on the west I think.

I can provide video footage of my play when this happened.

Code: Select all

3733.129 Error MainLoop.cpp:1195: Exception at tick 5374054: The scenario level caused a non-recoverable error.
Error while running event level::on_tick (ID 0)
__base__/lualib/cutscene.lua:36: assertion failed!
stack traceback:
	[C]: in function 'assert'
	__base__/lualib/cutscene.lua:36: in function 'play'
	__base__/lualib/npe/cutscenes/west_spawner_close.lua:74: in function 'init'
	__core__/lualib/story_2.lua:231: in function 'jump_to_node'
	__core__/lualib/story_2.lua:196: in function 'update'
	__base__/lualib/npe/storytable.lua:138: in function '?'
	__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4

Full log in the attachment.
Attachments
_autosave1.zip
(2.08 MiB) Downloaded 8 times
factorio-current.log
(7.23 KiB) Downloaded 9 times

User avatar
wheybags
Factorio Staff
Factorio Staff
Posts: 313
Joined: Fri Jun 02, 2017 1:50 pm
Contact:

Re: [0.17.73] NPE crash in west_spawner_close.lua when trying to play cutscene during Arrival scenario

Post by wheybags »

Thanks for the report. Fixed for version 0.17.76.

Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: Google [Bot]