Code: Select all
/c x = game.player.surface.create_entity{name='dead-grey-trunk',position={0,0}}.tree_stage_index_max
'dead-grey-trunk'
'dead-dry-hairy-tree'
'dead-tree-desert'
'dry-hairy-tree'
'dry-tree'
Code: Select all
/c x = game.player.surface.create_entity{name='dead-grey-trunk',position={0,0}}.tree_stage_index_max