If you start a dedicated server with the "--start-server-load-scenario" command line parameter and run "/server-save" from in-game it responds with "Saving the map" but doesn't actually save anything and doesn't tell you this in-game.
The server log contains the error message "33.635 Error AppManager.cpp:357: Can't save to default location: Default location not known", this contradict the action taken on graceful shutdown which is to save the map to a default location.
[Oxyd] [0.17.69] /server-save used in-game doesn't tell you if it didn't save the game
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Re: [Oxyd] [0.17.69] /server-save used in-game doesn't tell you if it didn't save the game
Thanks, fixed in 1.1.0, it will now save the game to the same location it does on graceful exit.