[0.17.68] Pipe-to-ground ghost lua set direction into desync

Things that has been reported already before.
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boskid
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[0.17.68] Pipe-to-ground ghost lua set direction into desync

Post by boskid » Wed Sep 11, 2019 6:13 pm

Ref: 75594 (same general idea, however here it is for fluids pipes)
  1. build connected pipe-to-ground pair (east-west)
  2. place pipe-to-ground ghost in between but with non compatible direction (north)
  3. point onto pipe-to-ground ghost
  4. Code: Select all

    /c game.player.selected.direction=defines.direction.east
  5. heavy mode fails
pipe-to-ground-set-direction-desync.gif
pipe-to-ground-set-direction-desync.gif (199.37 KiB) Viewed 114 times

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