Friday Facts #310 - Glowing Heat pipes

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Friday Facts #310 - Glowing Heat pipes

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Enderdraak
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Enderdraak »

WoW, I think it now will be a matter of time before someone makes a factorio mod that makes factorio like that.....

I am not sure if I should than be proud or disappointed when that happends.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Gergely »

What does "leveling his priest" mean?
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Re: Friday Facts #310 - Glowing Heat pipes

Post by TRUEpicness »

Those glowing heat pipes look super nice.
Do they hurt you when you walk on them?
1 more YouTube vid before bed *starts 24hr long vid*
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Drury »

Have fun guys, may your queues not be too long ;)

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And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Tankh »

Drury wrote: ↑Fri Aug 30, 2019 11:01 am Have fun guys, may your queues not be too long ;)

Image

And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
At least you're queueing IN the game..
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Re: Friday Facts #310 - Glowing Heat pipes

Post by DanGio »

Gorgeous. 😍 Thank you!
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Arcitos »

Those glowing heat pipes emanate something sinister and powerful.

Especially that night time picture really brings the "Forges of Isengard" from the LOTR trilogy into my mind...

Great work!
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Zaflis »

I'm also on Pyrewood - alliance side, luckily no queues for us :D ...anymore at least, we shall see what happens during weekend.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by ownlyme »

very nice concept, but i'd say it's not visually perfect yet.
Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker.
kinda like this?
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mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
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Re: Friday Facts #310 - Glowing Heat pipes

Post by 5thHorseman »

several of our top men have taken time off
Who?
Top. Men.
The glow intensity is proportional to the heat. Now the visualisation should be crystal clear.
It is very nice, but is there a clear indicator of where the pipes go below the critical temperature?
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Unknow0059 »

I didn't even know Factorio had pipes that weren't the big, hunking fluid pipes, but that looks awesome.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Unknow0059 »

Gergely wrote: ↑Fri Aug 30, 2019 10:55 am What does "leveling his priest" mean?
He's got a character that's of the Priest class and he's leveling it up (level 1, level 2...) by getting experience points.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Adamo »

5thHorseman wrote: ↑Fri Aug 30, 2019 11:31 am It is very nice, but is there a clear indicator of where the pipes go below the critical temperature?
the heat-pipe prototype has a "minimum glow temperature", so I'm betting that would be set to the critical temperature.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Jon8RFC »

Showing cooler spots at the heatpipe joints and gradual heat increase away from them? That's a really nice touch.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by dee- »

While it's pretty it somehow shows how much heat is dissipated without being userful as the heat pipe's thermal insulation is missing.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by Drury »

ownlyme wrote: ↑Fri Aug 30, 2019 11:23 am very nice concept, but i'd say it's not visually perfect yet.
Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker.
kinda like this?
I'd contest that. The pipes may look intense against a dark background, but it's necessary so that they stand out in daylight as well.

More importantly, if you tone down the brightness, you're going to lose a lot of contrast between cold and hot pipes - which is the whole point of the feature.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by cpy »

Sun is hot and look how it glows! Hot things glow a lot!
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Re: Friday Facts #310 - Glowing Heat pipes

Post by N35t0r »

That is so cool, yet touches so many 'thats wrong' buttons inside my head. Lol.
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Re: Friday Facts #310 - Glowing Heat pipes

Post by kbk »

Well, this is so hot! Will you make unused reactor pipe stubs glow too? Or maybe insulate them visually to address the reason for them not glowing?
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