[Oxyd] [0.17.64] Desync on telling unit to build a base.

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Oarc
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[Oxyd] [0.17.64] Desync on telling unit to build a base.

Post by Oarc » Sun Aug 11, 2019 8:37 pm

I started my server using the freeplay scenario.

Sent these commands:
/c global.bug = game.player.surface.create_entity{name = "small-biter", position = {x=0,y=-50}}
/c global.bug.set_command({type = defines.command.build_base,
destination = {x=0,y=-50},
ignore_planner = true,
distraction = defines.distraction.by_enemy})

When the biter builds it's base, it desyncs.

Oxyd
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Re: [Oxyd] [0.17.64] Desync on telling unit to build a base.

Post by Oxyd » Mon Aug 12, 2019 2:02 pm

Thanks, fixed in 0.17.65.

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