input_fluid_patch_shadow_sprites
input_fluid_patch_window_base_sprites
input_fluid_patch_window_flow_sprites
Not sure if all three of these are affected but it's hard to tell which one (or two, or three) of the three is the culprit.
Crash can be reproduced when you specify an empty table {} for these properties or some other kind of malformed property.
For all the other sprite/animation properties in mining drills (such as base_picture, input_fluid_patch_shadow_animations etc.), if key properties are missing or nonsensical, the game halts during loading with a helpful error message pointing out the problem. But for one (or all) of the above properties, the game seems to load correctly but then crashes silently on loading a game save.
Code: Select all
Factorio crashed. Generating symbolized stacktrace, please wait ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\spritedraworder.cpp (88): SpriteDrawOrder::SpriteDrawOrder
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\spritedraworder.cpp (88): SpriteDrawOrder::SpriteDrawOrder
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\drawqueue.cpp (424): DrawQueue::drawTinted
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\drawqueue.cpp (424): DrawQueue::drawTinted
c:\cygwin64\tmp\factorio-build-eeyboc\src\entity\miningdrill.cpp (314): MiningDrill::draw
c:\cygwin64\tmp\factorio-build-eeyboc\src\entity\miningdrill.cpp (314): MiningDrill::draw
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\entityrenderer.cpp (282): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\entityrenderer.cpp (282): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\entityrenderer.cpp (186): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-eeyboc\src\graphics\entityrenderer.cpp (186): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-eeyboc\src\util\workerthread.cpp (42): WorkerThread::loop
c:\cygwin64\tmp\factorio-build-eeyboc\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void),ServerRouter *>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void),ServerRouter *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void),ServerRouter *>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void),ServerRouter *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E5EB7974)
00007FF9E5EB7974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E8B0A271)
00007FF9E8B0A271 (ntdll): (filename not available): RtlUserThreadStart
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
Stack trace logging done
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E5EB7974)
00007FF9E5EB7974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E8B0A271)
00007FF9E8B0A271 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
20.871 Error SpriteDrawOrder.cpp:90: Invalid sprite reference. Sprite: EMPTY {x = 0, y = 0, w = 0, h = 0}, 0x0000024dc30a7240
Logger::writeStacktrace skipped.
20.871 Error CrashHandler.cpp:189: Map tick at moment of crash: 23155698
20.871 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
20.871 Error SpriteDrawOrder.cpp:90: Invalid sprite reference. Sprite: EMPTY {x = 0, y = 0, w = 0, h = 0}, 0x0000024dc30a7240