Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Regular reports on Factorio development.

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Gergely
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Gergely »

Sweet sweet news!

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ThaPear
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by ThaPear »

Cool! Thanks for the update.

I think you mean "permanence" instead of "perminance".
Also:
Now, when many players will try to join at the same time, they will pe placed in a queue

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DanGio
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by DanGio »

such exciting news... thank you !

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Klonan
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Klonan »

ThaPear wrote: ↑
Fri Apr 19, 2019 12:21 pm
Cool! Thanks for the update.

I think you mean "permanence" instead of "perminance".
Also:
Now, when many players will try to join at the same time, they will pe placed in a queue
Corrected, cheers

gaelyte
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by gaelyte »

If you want to launch a massive server, you could try to tell it in a FFF, More players will be there

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by blackbat »

gaelyte wrote: ↑
Fri Apr 19, 2019 12:52 pm
If you want to launch a massive server, you could try to tell it in a FFF, More players will be there
Isn't that what they literally just didβ€½


Also, @Klonan, I hope you tweak the icon for the Assemble Mk3, the gears on this one are... not functional.

Otherwise, great stuff, as usual.

Ultros
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Ultros »

blackbat wrote: ↑
Fri Apr 19, 2019 12:57 pm

Also, @Klonan, I hope you tweak the icon for the Assemble Mk3, the gears on this one are... not functional.

Otherwise, great stuff, as usual.
Normally I'd say this is excessive nitpicking, but this is a game about process automation engineering after all.

ejg
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by ejg »

Are these icons the final ones? Because I don't like that they are so abstract. I don't think they blend in with the gamestyle since they are so crisp. Maybe add some slight shading?

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leadraven
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by leadraven »

Ultros wrote: ↑
Fri Apr 19, 2019 1:23 pm
blackbat wrote: ↑
Fri Apr 19, 2019 12:57 pm

Also, @Klonan, I hope you tweak the icon for the Assemble Mk3, the gears on this one are... not functional.

Otherwise, great stuff, as usual.
Normally I'd say this is excessive nitpicking, but this is a game about process automation engineering after all.
This level of nitpicking could be normal. But not when here is such a critical issue as fluid physics.
I'm going to complain about it a lot. =/

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T-A-R
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by T-A-R »

Love it people keep adressing these mk3 assemblers.

Avezo
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Avezo »

I think you SHOULD change tech tree a bit;

You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.

Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.

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DaveMcW
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by DaveMcW »

Avezo wrote: ↑
Fri Apr 19, 2019 2:14 pm
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Constuction robotics requires Robotics which requires Battery.

dee-
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by dee- »

Nice and short FFF.

Looking forward to the result of the multiplayer test!

As a side note:
Image

Sander_Bouwhuis
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Sander_Bouwhuis »

Maybe silly question, but why are the icons of the green, blue and purple inserters in the toolbar so vague whereas the yellow inserter is nice and sharp?

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by SpoonUnit »

I'll guess that's because these are the ones that have been converted for the test. In fact, you're seeing (in the yellow one) the new level of detail that will come to all icons when rendered thus.

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Sander_Bouwhuis »

SpoonUnit wrote: ↑
Fri Apr 19, 2019 4:12 pm
I'll guess that's because these are the ones that have been converted for the test. In fact, you're seeing (in the yellow one) the new level of detail that will come to all icons when rendered thus.
Oh, that's great news then! Can't wait for the other icons to get sharper and clearer. :D

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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by Avezo »

DaveMcW wrote: ↑
Fri Apr 19, 2019 2:54 pm
Avezo wrote: ↑
Fri Apr 19, 2019 2:14 pm
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Constuction robotics requires Robotics which requires Battery.
Yeah, tha's what I'm saying - to get batteries you need MUCH MORE set up than fits green science.

Or did they actually change that? Seem's like you can get batteries with green sicence now?

It's still wrong anyway, such a huge factory production set-up does not belong in green science pack.

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BlueTemplar
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by BlueTemplar »

Batteries and Bots were a green science tech since at least 0.15.
And you know it well, as you've participated in the discussion about Green/Blue techs and Oil before :
viewtopic.php?p=399689#p399689
BobDiggity (mod-scenario-pack)

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DanGio
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Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Post by DanGio »

I don't understand why people complain about mk3 assembler. The setup successfully prevents unwanted rotation of each axis.

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