[0.17.25] LuaEntity.revive raise_revive option doesn't work

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theRustyKnife
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[0.17.25] LuaEntity.revive raise_revive option doesn't work

Post by theRustyKnife »

Passing the raise_revive option is supposed to raise the script_raised_revive event, but does not. To reproduce:

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/c script.on_event(defines.events.script_raised_revive, function(event) game.print("Revived") end)
/c game.player.selected.revive{raise_revive=true}
While pointing at a ghost. Nothing will happen, even though the handler should print "Revived".

Bilka
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Re: [0.17.25] LuaEntity.revive raise_revive option doesn't work

Post by Bilka »

Thanks for the report, fixed for the next version.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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