Code: Select all
/c
  local character = game.surfaces[1].create_entity{name = "player", position=game.player.position, force="player"} 
 game.players[2].set_controller{type = defines.controllers.character, character = character}3. Get crash.
Code: Select all
/c
  local character = game.surfaces[1].create_entity{name = "player", position=game.player.position, force="player"} 
 game.players[2].set_controller{type = defines.controllers.character, character = character}