[kovarex] [0.17.23] Mod Portal GUI right-hand pane cut off for some mods

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robot256
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[kovarex] [0.17.23] Mod Portal GUI right-hand pane cut off for some mods

Post by robot256 » Sat Mar 30, 2019 11:32 pm

I have seen this on the in-game pages for "Bob's Logistics", "LTN - Logistic Train Network" and "Train & Fuel Overhaul". It looks like the scroll bar and "Delete Mod" button get cut off on the right. These both look normal for other mods. For example:
mod_portal_gfx_LTN.png
Has graphics layout bug, scroll bar invisible
mod_portal_gfx_LTN.png (126.67 KiB) Viewed 2045 times
mod_portal_gfx_BobsLogistics.png
Has graphics layout bug, delete button invisible
mod_portal_gfx_BobsLogistics.png (147.09 KiB) Viewed 2045 times
An example of a mod with a non-buggy scroll bar:
mod_portal_gfx_VehicleWagon.png
No bug, has scroll bar and delete button
mod_portal_gfx_VehicleWagon.png (239.64 KiB) Viewed 2045 times
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factorio-current.log
Log file for completeness.
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kovarex
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Re: [kovarex] [0.17.23] Mod Portal GUI right-hand pane cut off for some mods

Post by kovarex » Tue Apr 09, 2019 2:35 pm

This normally happens, when you force the screen to be too small, which looks like your case.

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Re: [kovarex] [0.17.23] Mod Portal GUI right-hand pane cut off for some mods

Post by robot256 » Tue Apr 09, 2019 2:37 pm

Yes, this was on my 1440x900 laptop. Rest of the game runs fine, even though the machine is 8 years old!

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Re: [kovarex] [0.17.23] Mod Portal GUI right-hand pane cut off for some mods

Post by kovarex » Wed Apr 10, 2019 7:31 am

Well, the game gui is designed for minimal resolution of 1920X1080 at 100% scale. At 75% scale 1440 should work, as 1920 * 0.75 = 1440. But for some reason, (based on the screenshots), the gui didn't take the whole screen horizontally. Did you do something specific before the problem? I will try to simulate the problem by forcing this resolution and ui scale.

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Re: [kovarex] [0.17.23] Mod Portal GUI right-hand pane cut off for some mods

Post by kovarex » Wed Apr 10, 2019 11:20 am

Ok, so I fixed the layouting issues (and few more that I noticed while looking at it) for the next version, I was easily able to reproduce it in your resolution.

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