What I did: Send a train to a waypoint station via the GUI (I tested via the train departing based on normal departure conditions, and it occurs then too).
What happened: The train GUI still shows the waypoint station as the next stop, even though the train has passed it. When the train slows down (for any reason), the GUI updates. If the GUI is opened and closed, the GUI updates to showing the correct destination.
This GUI update failure occurs regardless of if the waypoint station is turned off or remains on at the time the train actually passes it, as long as it was on at the time the train's braking distance marker passed the waypoint station.
Train behavior in that case when passing the station is a different issue; this bug is strictly about the GUI update inconsistency.
I've demonstrated the issue in a video.
[kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station
-
- Fast Inserter
- Posts: 132
- Joined: Fri Oct 05, 2018 3:49 pm
- Contact:
[kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station
- Attachments
-
- factorio-previous.log
- (7.23 KiB) Downloaded 127 times
-
- factorio-current.log
- (5.72 KiB) Downloaded 133 times
-
- LTN_in_vanilla_0.17_workspace.zip
- (3.76 MiB) Downloaded 112 times
Re: [kovarex] [0.17.16] Train GUI does not update correctly when train passes waypoint station
Thanks for the report, fixed for 0.17.22