It's something to do with the Locomotive near Trylobot's position, I think. I have a few mods active, but they've been working and stable since 0.17.1, so I don't think it's a mod.
Save file was too large to attach, here's a link: https://drive.google.com/open?id=1ykcKE ... t7vRKB0B74
[0.17.16] Exception + Crash immediately after Loading this Save
[0.17.16] Exception + Crash immediately after Loading this Save
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- factorio-dump-current.dmp
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- factorio-current.log
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- TruePikachu
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Re: [0.17.16] Exception + Crash immediately after Loading this Save
Code: Select all
605.319 Error CrashHandler.cpp:409: Exception Code: e06d7363, Address: 0x00007ff981fb9149
ModuleBase: 0x00007ff75c3b0000, ImageSize: 01624000, RelativeAddress: 25c09149
605.319 Error CrashHandler.cpp:429: Exception Context:
rax=00000045251d6a78, rbx=00007ff75d855120, rcx=0000000000000001,
rdx=00007ff75cf8251a, rsi=0000000000000000, rdi=00000045251d70d0,
rip=00007ff981fb9149, rsp=00000045251d6f60, rbp=00000045251d70a0,
r8=00000045251d6a78, r9=0000000000000000, r10=00000045251d6a98,
r11=00000045251d68d9, r12=0000000000000000, r13=00000183039d8900,
r14=0000018330d06d60, r15=00000045251d7510
605.319 Crashed in C:\Windows\System32\KERNELBASE.dll (0x00007ff981f80000 - 0x00007ff982213000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-cuunb3\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\logger.cpp (376): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\logger.cpp (527): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\crashhandler.cpp (170): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\crashhandler.cpp (456): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98200669C)
00007FF98200669C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9853F80CB)
00007FF9853F80CB (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9853DFD36)
00007FF9853DFD36 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9853F468F)
00007FF9853F468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF985354BEF)
00007FF985354BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9853589E6)
00007FF9853589E6 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF981FB9149)
00007FF981FB9149 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (133): _CxxThrowException
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\crashhandler.cpp (509): CrashHandler::NewHandler
minkernel\crts\ucrt\src\appcrt\heap\new_handler.cpp (79): _callnewh
f:\dd\vctools\crt\vcstartup\src\heap\new_scalar.cpp (40): operator new
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\xmemory0 (184): std::_Allocate<16,std::_Default_allocate_traits,0>
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\xstring (2131): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> >
c:\cygwin64\tmp\factorio-build-cuunb3\src\util\description.cpp (147): Description::addProperty
c:\cygwin64\tmp\factorio-build-cuunb3\src\rail\train.cpp (614): Train::addToDescription
c:\cygwin64\tmp\factorio-build-cuunb3\src\entity\locomotive.cpp (177): Locomotive::addToDescription
c:\cygwin64\tmp\factorio-build-cuunb3\src\gui\entityinfo.cpp (53): EntityInfo::changeEntity
c:\cygwin64\tmp\factorio-build-cuunb3\src\graphics\selectedinforenderer.cpp (82): SelectedInfoRenderer::update
c:\cygwin64\tmp\factorio-build-cuunb3\src\gameview.cpp (804): GameView::update
c:\cygwin64\tmp\factorio-build-cuunb3\src\game.cpp (358): Game::processGameViewFlags
c:\cygwin64\tmp\factorio-build-cuunb3\src\mainloop.cpp (480): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-build-cuunb3\src\mainloop.cpp (572): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-cuunb3\src\mainloop.cpp (364): MainLoop::run
c:\cygwin64\tmp\factorio-build-cuunb3\src\main.cpp (1246): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9825981F4)
00007FF9825981F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9853BA251)
00007FF9853BA251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
Code: Select all
04 00000045`251d7170 00007ff7`5ce637a7 factorio!operator new(unsigned int64 size = 0x00000183`9a51dfd7)+0x13 [f:\dd\vctools\crt\vcstartup\src\heap\new_scalar.cpp @ 40]
Re: [0.17.16] Exception + Crash immediately after Loading this Save
Do any of the mods you're using change train schedules through the Lua API? If i'm reading this correctly (and I'm pretty sure I am) the new waypoint system for trains will leave trains broken like this if the schedule is changed through the Lua API while a train is driving on a path with waypoints.
If you want to get ahold of me I'm almost always on Discord.
- TruePikachu
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Re: [0.17.16] Exception + Crash immediately after Loading this Save
A quick look down the mod list doesn't appear to show anything of the sort.
Re: [0.17.16] Exception + Crash immediately after Loading this Save
Negative, but the train was originally brought to its position via the temporary station (CTRL+Click) commandRseding91 wrote: Wed Mar 20, 2019 1:13 am Do any of the mods you're using change train schedules through the Lua API?
Re: [0.17.16] Exception + Crash immediately after Loading this Save
Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.