[0.17.11] Cloning a rocket silo doesn't work properly

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mulark
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[0.17.11] Cloning a rocket silo doesn't work properly

Post by mulark » Wed Mar 13, 2019 8:09 pm

When you clone a rocket silo that has been readied to launch (in the state where one would put a satellite in), it clones the visually readied rocket, however the cloned silo does not have a Rocket inventory associated with it, and any items in the rocket inventory are lost. Rocket result inventory works properly. This rocket remains even after another rocket has been readied.

Further, cloning a rocket silo when mid launch, where the flames are burning out illuminating the silo, keeps that cloned silo illuminated. Until the next rocket is launched it remains illuminated. Additionally a cloned rocket silo - during midlaunch - closes its hangar doors faster than the original (appears like it is skipping animation stages).

Rseding91
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Re: [0.17.11] Cloning a rocket silo doesn't work properly

Post by Rseding91 » Thu Mar 14, 2019 1:54 pm

Thanks for the report. It's now fixed for then ext version of 0.17.
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