[0.17.11] Entity.clone() doesn't preserve direction for barrel recipes

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mulark
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[0.17.11] Entity.clone() doesn't preserve direction for barrel recipes

Post by mulark »

Assemblers set to barrel/unbarrel fluids don't preserve their rotation after being cloned.

Make an asm, set the recipe to one of the barrel ones, and then rotate it. Hover over it and run this command:

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/c local sel= game.player.selected local clone = sel.clone({position = {sel.position.x, sel.position.y + 3}}) game.print(sel.direction) game.print(clone.direction)
Also happens with map editor clone. Not tested surface.clone_area() but it likely uses editor's cloning.

Rseding91
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Re: [0.17.11] Entity.clone() doesn't preserve direction for barrel recipes

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.

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