So the two ways I usually set an assembler's recipe:
1. Manually set in inside by picking the item it should be assembling.
2. Copy an existing assembler using Ctrl+C and then pasting it over another assembler.
When I do the method in #1, the game shows me in floating text what items are returned to my inventory (i.e. - "Steel Plate +10 (200)").
When I do the method in #2, nothing is displayed and I was thinking maybe there should be a display similar to when in method #1.
[0.17.9] When replacing an assembler's recipe using a blueprint, materials returned to the inventory aren't displayed.
Re: [0.17.9] When replacing an assembler's recipe using a blueprint, materials returned to the inventory aren't displaye
Hi, thanks for reporting. This uses an entirely different mechanism which did not have the reporting yet.