Save file: https://www.dropbox.com/s/1x940faxie564 ... m.zip?dl=0
Code: Select all
0.000 2019-03-06 16:01:25; Factorio 0.17.6 (build 43339, linux64, steam)
0.000 Operating system: Linux
0.000 Program arguments: "bin/x64/factorio" "--start-server" "./saves/PLSebSam.zip"
0.000 Read data path: /home/pierlucg/dump/factorio/data
0.000 Write data path: /home/pierlucg/dump/factorio [23272/147006MB]
0.000 Binaries path: /home/pierlucg/dump/factorio/bin
0.004 System info: [CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz, 6 cores, RAM: 15984 MB]
0.004 Environment: DISPLAY=:0, WAYLAND_DISPLAY=<unset>
0.004 Running in headless mode
0.006 Loading mod core 0.0.0 (data.lua)
0.034 Loading mod base 0.17.6 (data.lua)
0.158 Loading mod base 0.17.6 (data-updates.lua)
0.215 Checksum for core: 2038926808
0.215 Checksum of base: 3541142062
0.553 Info PlayerData.cpp:69: Local player-data.json unavailable
0.553 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.553 Custom inputs active: 0
0.554 Factorio initialised
0.554 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.554 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.554 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.554 Loading map /home/pierlucg/dump/factorio/./saves/PLSebSam.zip: 74063589 bytes.
0.556 Loading Level.dat: 153845132 bytes.
0.559 Info Scenario.cpp:147: Map version 0.17.6-1
3.175 Loading script.dat: 15989 bytes.
3.176 Applying migration: Base Mod: 2018-08-03_Factorio_0.17.0.lua
3.181 Applying migration: Base Mod: 2018-10-25_Factorio_0.17.0.lua
3.185 Applying migration: Base Mod: 2019-03-06_Factorio_0.17.7.lua
3.202 Checksum for script /home/pierlucg/dump/factorio/temp/currently-playing/control.lua: 3938985349
3.523 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Error while running reload_script: The scenario level caused a non-recoverable error.
Please report this error to the scenario author.
Error while running event level::on_init()
Invalid surface name: Surface names must not be blank and must be unique.
stack traceback:
/home/pierlucg/dump/factorio/temp/currently-playing/pvp.lua:3764: in function 'on_init'
...ierlucg/dump/factorio/temp/currently-playing/control.lua:15: in function <...ierlucg/dump/factorio/temp/currently-playing/control.lua:14>
stack traceback:
[C]: in function 'create_surface'
/home/pierlucg/dump/factorio/temp/currently-playing/pvp.lua:3764: in function 'on_init'
...ierlucg/dump/factorio/temp/currently-playing/control.lua:15: in function <...ierlucg/dump/factorio/temp/currently-playing/control.lua:14>
3.523 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
3.523 Info GlobalContext.cpp:678: Waiting for child processes to exit:
3.528 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
3.528 Info ServerMultiplayerManager.cpp:714: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
3.541 Info UDPSocket.cpp:210: Closing socket
3.541 Goodbye