[0.17.4] Crash in LuaSurface.deconstruct_area()

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DaveMcW
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[0.17.4] Crash in LuaSurface.deconstruct_area()

Post by DaveMcW » Sat Mar 02, 2019 8:47 pm

LuaSurface.deconstruct_area() crashes if it is called without a player parameter.

Example:

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/c game.player.surface.create_entity{ name = "stone-furnace", position = {0,0}, force = game.player.force}
game.player.surface.deconstruct_area{ area = {{-1,-1}, {1,1}}, force = game.player.force}
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Rseding91
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Re: [0.17.4] Crash in LuaSurface.deconstruct_area()

Post by Rseding91 » Mon Mar 04, 2019 3:40 pm

Thanks for the report. It's now fixed for then next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.

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