- What did you do?
I tried to block biter spawnpoint with walls and furnaces. - What happened?
The scenario crashed:Code: Select all
Error while running event level::on_tick (ID 0) position not specified. stack traceback: __base__/lualib/attacks.lua:155: in function 'spawn_attack_wave' __base__/lualib/attacks.lua:226: in function 'check_spawn_wave' __base__/lualib/npe/story-update.lua:63: in function 'update' ...m/steamapps/common/Factorio/data/core/lualib/story_2.lua:188: in function 'update' __base__/lualib/npe/storytable.lua:119: in function '?' __base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4> stack traceback: [C]: in function 'create_entity' __base__/lualib/attacks.lua:155: in function 'spawn_attack_wave' __base__/lualib/attacks.lua:226: in function 'check_spawn_wave' __base__/lualib/npe/story-update.lua:63: in function 'update' ...m/steamapps/common/Factorio/data/core/lualib/story_2.lua:188: in function 'update' __base__/lualib/npe/storytable.lua:119: in function '?' __base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4
- What did you expect to happen instead?
I thought biters would either spawn in the closest free tile (and I wanted to force an army of biters to spawn on the unreachable cliffs), or not spawn at all.
Load the attached savefile, wait 3 seconds, crash.