Code: Select all
ammo_type =
{
...
--Range is decreased by 30%
range_modifier = 0.7,
cooldown_modifier = 1.3,
...
},
In addition, neither the range modifier nor the cooldown modifier will affect the value shown in the entity tooltip for the turret, nor the item tooltip for the gun that can shoot these projectiles. I would like to see a (-30%) for the turret and gun range, similar to how assembling machines display consumption, pollution, speed, and productivity modifiers.
Steps to reproduce:
1) Change the range modifiers of regular bullet ammo to different amounts
2) Do the same with the cooldown modifiers