[Twinsen][0.16.51] Game loses mod achievements between game startups

This subforum contains all the issues which we already resolved.
User avatar
DRY411S
Filter Inserter
Filter Inserter
Posts: 731
Joined: Sun Mar 13, 2016 9:48 am
Contact:

[Twinsen][0.16.51] Game loses mod achievements between game startups

Post by DRY411S »

I've noticed that if I start up the game with different mod-directory switches to point to different mod packs (but every other path and game setting are the same), that at least one mod that adds achievements, those achievements are reset.

I reported it to Bilka at https://github.com/Bilka2/Achiever/issu ... -462907130 they suggested that this is a game issue and I should report it here.

So I have. :)
Twinsen
Factorio Staff
Factorio Staff
Posts: 1355
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [Twinsen][0.16.51] Game loses mod achievements between game startups

Post by Twinsen »

Changed in Version: 0.17.65
- Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely.

To do this I had to have a custom saving format for modded achievements, let me know if you notice any issues.
Post Reply

Return to “Resolved Problems and Bugs”