Friday Facts #265 - Nomenclature & Steam networking

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mmppolton
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by mmppolton »

am i the only one who doint care for steam network support and wont even join friend game if they ask me to add them as trend in steam i would just ask for the name to find the game in the mp lobby

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morcup
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by morcup »

In any game there will be features you don't care for. Unless you are designing/modding the game yourself, it will be something you have to deal with.
Check out my server.
Server thread at: viewtopic.php?f=53&t=35528

Zeblote
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Zeblote »

Google form link is inaccessible

Sigor
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Sigor »

Is the survey working for anyone? I can't access it because "I don't have permission".

EDIT: it works now
Last edited by Sigor on Fri Oct 19, 2018 2:36 pm, edited 1 time in total.

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SpoonUnit
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by SpoonUnit »

Where do biters come from?
Mummy biters

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ledow
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by ledow »

Survey doesn't work (only by people in a domain, etc.).

I don't care which name you choose for anything, just pick one and stick to it!
I call them drones, not bots, because that's what they are.
I call the uranium ores "bright and dark".
I only ever call the biters "aliens", not their types, and their homes "generators" (because I played Gauntlet many years ago and that what we called them).

While we are there, you REALLY need an easy way to see all the ways to produce a certain item (e.g. sulphur / cobalt in Bob's Mod)... I hate having to refer to a wiki to get an in-game answer.

Steam matchmaking is very handy.

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H8UL
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by H8UL »

More network options are great! I have a casual Factorio friend (they do exist!) who is on steam, I reckon I can convince them to try multiplayer with this :mrgreen:
Shameless mod plugging: Ribbon Maze

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anowlcalledjosh
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by anowlcalledjosh »

Survey is fixed now!

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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by abregado »

Form link fixed. Amazing how many people tried in the few minutes it took Klonan to run down to my desk.

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DanGio
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by DanGio »

Before I do anything stupid, can I edit my answers after submitting?

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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Gebus »

Any chance of 0.17 for christmas? Really want to get my brother into it but I want to wait until the campaign/tutorial content is improved so he isn't put off in the first few hours. Can you allude to a 0.17 announcement at all in the near future?

Good work as usual guys, thanks.

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CakeDog
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by CakeDog »

I am very much a 'craft/mine/place/remove' person.

I place a building, I mine a patch, I place a blueprint I copied from somewhere else. I CRAFT ALL THE THINGS.

Keep it consistent to yourself first and foremost. THEN worry about the game's (in)consistencies.

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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by abregado »

If you didnt get enough form action for one week here is another that happened to be posted on reddit 11 hours ago

https://www.reddit.com/r/factorio/comme ... different/

also... 12 minutes 140 responses... just sayin

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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Serenity »

I never really liked mining buildings/machines. Mining should be used for resources only

The issue with using "build" for placing an entity somewhere is that they aren't created in place. They are crafted in the inventory or a machine and then moved somewhere. So "place" seems more appropriate

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Gergely
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Gergely »

How many hours did I play before realizing that there are alternatives to the "sushi belt" setup?

(Back in 0.12) The first time I tried to automate science packs, I built a loop of belts and put all the ingredients and immediate products on it. Some items eventually took over the lanes leaving no space for the more important ones. I built some sort of buffer with smart inserters, (filter inserters were called that back then) that collected the items into an array of chests only to let a slower inserter dump them back into the "main loop". After a lot of manual crafting (green science) I finally got to the circuit network research. I thought that would help me build a green science factory in a similar way.

It was so frustrating because I never played a game of this kind before. I just didn't know how to properly do it.

I was thinking about quitting the game. I felt like I was scammed because the demo version ends right before the introduction to technologies. Though I had a feeling that I might have got everything wrong.

Then I saw that one guide on steam that taught me a valuable lesson: Only one item type per belt lane.
:shock:
I'm not kidding. That really how it was the first time I played Factorio.

Edit: Found a picture of it. The "machine" is trying to make green science packs: https://steamcommunity.com/sharedfiles/ ... =654581211
Last edited by Gergely on Wed Nov 07, 2018 9:43 am, edited 1 time in total.

Jonathan88
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Jonathan88 »

I like the idea of the survey ('slurp' made me laugh! Not sure if that should be the official term...)

However, I would put your (developers) own judgment first - us players like keeping things the same and won't have thought through all the exact inconsistencies between terms as much as you obviously have.
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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by Koub »

Y U DO THIS
Koub - Please consider English is not my native language.

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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by FasterJump »

An example of what I would say:
-I craft 10 assemblers
-To build an assembly line I place each assembler
-To destroy an assembly line I remove each assembler
-A player press F to pick up items

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Re: Friday Facts #265 - Nomenclature & Steam networking

Post by flapje »

Screenshot from 2018-10-19 17-12-33.png
Screenshot from 2018-10-19 17-12-33.png (7.17 KiB) Viewed 17479 times
Loader confirmed??

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