We discovered today that we cannot connect to our multiplayer server - immediately after loading the map, when it would normally begin catching up, it immediately desyncs.
This is tested on several client computers on Windows and Linux. The server itself is Linux. Desync report uploaded here is Linux:
https://drive.google.com/drive/u/1/fold ... x4pxE1hxmm
This server runs even when no players are connected so something must have happened to trigger this condition while we weren't connected.
It's a very large world with an RPM base and accompanying science base.
The only recent significant change was a new nuclear plant design, but that's been running for several days without issues.
[Rseding91] [16.51] Desync on join
Re: [16.51] Desync on join
We tried restarting the factorio server, and somehow this fixed the problem. Here is the working save file:
https://drive.google.com/open?id=14v71p ... 4eXS7tuO24
And attached is the current (while it's working) and previous (while it wasn't) server logs.
https://drive.google.com/open?id=14v71p ... 4eXS7tuO24
And attached is the current (while it's working) and previous (while it wasn't) server logs.
- Attachments
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- factorio-previous.log
- (180.46 KiB) Downloaded 226 times
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- factorio-current.log
- (4.65 KiB) Downloaded 212 times
Re: [Rseding91] [16.51] Desync on join
Thanks for the report. It's now fixed for 0.17. The issue is related to the car-belt you've got in your save. That logic is simply broken in 0.16.
If you want to get ahold of me I'm almost always on Discord.