Trains in the NO_SCHEDULE or NO_PATH state do not give any penalty to the score of a path (except for the regular occupied block penalty that is).
Savefile shows trains wanting to go through a path with trains in these states instead of a slightly longer one with no obstructions.
Treating them the same as MANUAL_CONTROL seems like a quick and sane fix
PATH_LOST and MANUAL_CONTROL_STOP also have no additional penalties but I'm not sure if that's as much of an issue.
EDIT: Issue discovered here.
[kovarex] [0.16.41] Missing train path penalty
[kovarex] [0.16.41] Missing train path penalty
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Re: [0.16.41] Missing train path penalty
Does the issue persist using a block signal instead of the look-ahead? Or will the left train simply tailgate the other on its path?
Currently not at home, or I'd test this myself.
Currently not at home, or I'd test this myself.
Other Crazy Suggestions:
| Circuit Network Information 2.0 - Open Your World | "Each" Signal Choice as Stack Size Control Signal |
| Circuit Network Information 2.0 - Open Your World | "Each" Signal Choice as Stack Size Control Signal |
Re: [kovarex] [0.16.41] Missing train path penalty
Hello, this makes sense.
I added path finding penalty of 1000 tiles to a block with train with no path.
I added path finding penalty of 1000 tiles to a block with train with no path.