[Klonan] [0.16.38] Team Production Scenario - Input Chests Broken

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Mintopia
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[Klonan] [0.16.38] Team Production Scenario - Input Chests Broken

Post by Mintopia » Mon Apr 30, 2018 1:03 pm

Playing multiplayer 0.16.38 scenario for Team Production, we had 3 challenges, one of them was to produce copper wire from copper input belt, another was to produce 15,000 landfill with no input of stone, just what we could mine. After 70 minutes we gave up and scripted a way through the round to the next round. Looking in config.lua for the scenario:

Code: Select all

    {name = "landfill", count = 1500, input = "stone"},
    {name = "landfill", count = 50},
To achieve a 15,000 global production target for landfill, there should have been an input of stone. Looking in team_production.lua, line 300 in generate_shopping_list_task():

Code: Select all

  global.round_input = nil
  for k = 1, number_of_items do
    local item = global.item_list[k]
    if item.input then
      if not global.rount_input then
        global.round_input = item.input
      else
        break
      end
    end
There is a typo on line 304 in the if statement. It means that the input for the stone for the landfill task was replaced with the input of copper for the copper wire task. Should be an easy fix for that typo.

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Klonan
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Re: [Klonan] [0.16.38] Team Production Scenario - Input Chests Broken

Post by Klonan » Tue May 01, 2018 7:46 pm

Thanks for the report,

It is fixed for the next release

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