[posila][16.36] Underground pipe ghosts connect to other forces

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AntiElite
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[posila][16.36] Underground pipe ghosts connect to other forces

Post by AntiElite » Sun Apr 15, 2018 12:05 am

If the enemy force uses an underground pipe, you can block it connection using a underground pipe blueprint. The Blueprint will than connect to the one of the opponent force and stop the fluid without the enemy force seeing the reason for it.
Underground pipes should not connect to opponent forces ones.

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Re: Undergr. pipe blueprints connects to opponent forces undergr

Post by Chocolatetthunder » Mon Apr 16, 2018 4:37 am

This needs major attention.
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Re: Undergr. pipe blueprints connects to opponent forces undergr

Post by I_IBlackI_I » Mon Apr 16, 2018 6:38 am

This has been known to present issues like a lot of other entities. (e.g. belts and walls), sadly they told us last time this is a won't fix. :-( Can't find the topic anymore however.

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Klonan
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Re: Undergr. pipe blueprints connects to opponent forces undergr

Post by Klonan » Mon Apr 16, 2018 9:28 am

GIF for clarity:



The ghosts underground of another force (Which you cannot see) blocks the underground pipe connection, leading to no easy way of knowing what the problem is,

Image

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Re: [posila][16.36] Underground pipe ghosts connect to other forces

Post by posila » Tue Apr 17, 2018 1:12 pm

Thanks for the report. I though we have fixed this before 0.16.0 was released, but apparently not.
Fixed for next release.

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