Friday Facts #236 - Building a rollup

Regular reports on Factorio development.
garath
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Re: Friday Facts #236 - Building a rollup

Post by garath »

Awesome poster!

I wanna buy this game!!

(Again)

Great job!
Yehn
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Re: Friday Facts #236 - Building a rollup

Post by Yehn »

My god, it's full of belts.
AndrewIRL
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Re: Friday Facts #236 - Building a rollup

Post by AndrewIRL »

The problem with the display in Taipei is that it wasn't denoted anywhere that the game was available on Steam.

If legally possible I would suggest adding a LARGE Steam logo.

Personally I wouldn't have purchased the game if it wasn't on Steam.
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Re: Friday Facts #236 - Building a rollup

Post by burdoto »

i wanna buy the POSTER tho
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joshinils
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Re: Friday Facts #236 - Building a rollup

Post by joshinils »

neat!
(press alt! \s)
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Re: Friday Facts #236 - Building a rollup

Post by Rhamphoryncus »

I made a mod that removes beacons and rebalances modules to compensates. Really more of a proof of concept but you might want to give it a try, V.

https://mods.factorio.com/mod/SimpleModules
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EsX_Raptor
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Re: Friday Facts #236 - Building a rollup

Post by EsX_Raptor »

"What in the name of Jesus is going on here?"
Life as we once knew it is dead.
Aeternus
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Re: Friday Facts #236 - Building a rollup

Post by Aeternus »

Response: "So this is where Antman lives?"
RamsesIV.
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Re: Friday Facts #236 - Building a rollup

Post by RamsesIV. »

Amazing factories! :) I think that factory is a window into the mind of a person who build it :D
LD100
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Re: Friday Facts #236 - Building a rollup

Post by LD100 »

My response:

You are wasting uranium in the left bottom nuclear power plant. You need heatpipes connected to heat exchanger ;)
Veylon
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Re: Friday Facts #236 - Building a rollup

Post by Veylon »

I like the progression from the semi-virgin wilderness in the bottom left to the orderly layout in the center to the utter madness of the upper right.
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Re: Friday Facts #236 - Building a rollup

Post by huhn »

my answer would be:
"whatever"

no offense against this highly valued game of yours. a picture is bad to describe a complex game like this at least to me. a player understand the "icons" and builds a person that doesn'T play the game will be able to understand the easy the stuff like the train and the rocket but the rest looks a little bit like dwarf fortress.
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Xterminator
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Re: Friday Facts #236 - Building a rollup

Post by Xterminator »

Amazing poster and factory!
Honestly this seems closer to a work of art than a "factory". But the fact it also can do 1k+ SPM is even more cool. :D
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Ghoulish
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Re: Friday Facts #236 - Building a rollup

Post by Ghoulish »

How about running a giveaway competition after you've finished using the roll ups? If you did, and I won, they'd take pride of place in the living room, and be damned what the other half thinks!
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
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steinio
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Re: Friday Facts #236 - Building a rollup

Post by steinio »

Factorio is a very problematic game.

I saw it and was suddenly in love.
Others will never find a path into it.
There is no thing inbetween i think.
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Transport Belt Repair Man

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Re: Friday Facts #236 - Building a rollup

Post by Escadin »

You've inspired me to build more naturally looking factories in the future and explore design patterns which make the process of expanding with new techs much more organic. Love this game.
Horizontal lines are more pleasing to the eyes you say? Kinda always had a gut feeling telling me that and I didn't listen.

If this was whatever promotional material of Factorio I first saw? "Wow, there is so much going on there"
Can you send me a bunch of those so I can use them and convince my dad to join the game? :D
"--? How are commands compounded in a compounded compound command commanding compound composts." -defines.lua
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irbork
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Re: Friday Facts #236 - Building a rollup

Post by irbork »

I noticed new feature in the movie. I think climate changes and after rain puddles will be great addition in 0.17
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Re: Friday Facts #236 - Building a rollup

Post by ManaUser »

The only trouble is I feel like a person seeing that and knowing nothing about the game might not understand that Factorio is about building something like that. "Huh, looks like a game about managing a huge factory or something, that doesn't sound very fun." In my opinion the timelapse is much cooler than the finished product, but of course you can't put that an a poster. Maybe you could have that, or something like it, looping on a good sized screen in your booth to kind of supplement and explain the "rollup".
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vaderciya
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Re: Friday Facts #236 - Building a rollup

Post by vaderciya »

My response would be:

It looks cool, but it's inneficient as all hell. What if you needed 400 more electric furnaces? Where would you put them? Where would the train stations fit? How would you get the iron to the places it needs to go? You couldn't.

I totally love the look of this factory, as like, a purely asthetic thing. But wouldn't say it has any of the perks a well spaced main bus would have, especially expandability, but that's the point of it.

10/10 great job at building an interesting to look at factory!
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