[16.27] PVP Scenario Production Scoring PVP

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cl0wnt0wn
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[16.27] PVP Scenario Production Scoring PVP

Post by cl0wnt0wn » Sat Mar 03, 2018 3:19 pm

On the Game Scenario -> PVP -> Production Scoring, the starting condition, "Starting Chest" multiplier does not work when the value is set to 1. The following images show the multiplier set at 3, then 2, then 1.

Starting Chest - Large - x3 Multiplier
Inserters are 300 each
Medium Power Poles 150
Substations 30
Image

Starting Chest - Large - x2 Multiplier
Inserters are 200 each
Medium Power Poles 100
Substations 20
Image

Starting Chest - Large - x1 Multiplier
Inserters are 0 each
Medium Power Poles 0
Substations 0
Image

I believe the x1 multiplier inadvertently takes most of the items to 0, instead of their multiplier (inserters 100, medium power poles 50, substations 10). Thanks for having a look!

-CT

Loewchen
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Re: [16.27] PVP Scenario Production Scoring PVP

Post by Loewchen » Sat Mar 03, 2018 3:39 pm

Where do you find a "Starting Chest" multiplier?

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Klonan
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Re: [16.27] PVP Scenario Production Scoring PVP

Post by Klonan » Sat Mar 03, 2018 4:39 pm

I believe there are many chests, and the items you are missing are in the other chests

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Klonan
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Re: [16.27] PVP Scenario Production Scoring PVP

Post by Klonan » Sun Mar 04, 2018 2:13 pm

So, a mod was setting the collision box to nil or something, so the chests would be able to spawn on eachother

In the next 0.16 release the positions will be set more strictly by the script:
Image

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