[16.28*][Oxyd] spam blueprints to reveal enemy land mines

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[16.28*][Oxyd] spam blueprints to reveal enemy land mines

Post by JuicyJuuce » Sun Feb 04, 2018 10:15 am

By playing the PvP scenario, we discovered that enemy land mines can be detected by spamming a repeating blueprint, say a 20 by 20 grid of solid rails. Wherever a rail ghost does not appear is the location of an enemy mine.

Also, you don't even need to place the blueprint if you just want to temporarily detect enemy land mines. You can just hover your blueprint over the area and the enemy mine locations will be revealed.

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Last edited by JuicyJuuce on Sun Mar 11, 2018 4:03 pm, edited 1 time in total.
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Re: [16.22][Oxyd] spam blueprints to reveal enemy land mines

Post by Oxyd » Tue Feb 06, 2018 3:34 pm

Fun how this only works with rails and not other entities. In any case, fixed in 0.16.23.

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Re: [16.22][Oxyd] spam blueprints to reveal enemy land mines

Post by Gergely » Mon Feb 12, 2018 11:28 am

You should really add a minesweeper tool.

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Re:[16.28*][Oxyd] spam blueprints to reveal enemy land mines

Post by JuicyJuuce » Sun Mar 11, 2018 3:59 pm

Oxyd wrote:Fun how this only works with rails and not other entities. In any case, fixed in 0.16.23.
[0.16.28] We did a pvp match yesterday and people were using rocket silo blueprints to do the same thing. Others said they were able to use other kinds of blueprints but I'm not sure what they were composed of.
Last edited by JuicyJuuce on Mon Mar 12, 2018 9:13 am, edited 1 time in total.
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Re: [16.28*][Oxyd] spam blueprints to reveal enemy land mines

Post by steinio » Sun Mar 11, 2018 4:50 pm

Yes, thought also that this feature was removed, maybe rocket silo blueprints still work?
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