If first rocket launch containing a satellite, in fact contains more than 1 satellite (stack sizes for most items in-game altered by mods), the end-game state or event that triggers achievement calculation as well as end-of-game stats/endgame dialogue will never trigger, and remain ---unable to complete game. First satellite launch that contains a satellite, must contain exactly one and no more, or endgame event will never trigger.
The bug describes an instance, where, if the first rocket that contains a satellite contains exclusively, not more than one satellite, the game will persist in a never-end state.
Rocket must only have a single satellite no end-game dialogu
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- Long Handed Inserter
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Re: Rocket must only have a single satellite no end-game dialogu
Thanks for the report. It's now fixed for the next version of 0.16.
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