[Rseding91] [16.21] Ghost-replaced turrets cannot be mined

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jomama
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[Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by jomama » Fri Feb 02, 2018 1:31 am

Steps to repeat:
Start new freeplay game
Unlock all technologies
Give self laser turrets, gun, ammo.
Place laser turret
Shoot and destroy laser turret
Replace turret over ghost
Right-click on turret - new turret cannot be mined!

Other test methods and results:
Having roboport robots replace turret results in non-mineable turret
Removing ghost makes any new turret placed mineable
Gun turret and flamethrower turrets have same problem, artillery turret does not
Rotating the turret so it is not aligned with the ghost makes the new turret mineable
Cannot mine by hand or by deconstruction planner
Allowing biters to destroy turret makes no difference
Same results with no mods activated

I also noticed that the turrets that cause this issue go into an animation just as they're killed. They appear to be positioning their guns as if to start shooting. When the new turret is placed over the ghost, it does a short animation as well but in reverse. Placing a new turret NOT on a ghost, or rotating the new turret to misalign with a ghost does not perform the animation and the new turret is mineable.
Attachments
BugReport2.zip
save file - surrounded by unmineable turrets
(1.45 MiB) Downloaded 29 times
factorio-previous.log
without mods
(3.91 KiB) Downloaded 54 times
factorio-current.log
with mods
(4.25 KiB) Downloaded 43 times

Rseding91
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Re: [Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by Rseding91 » Fri Feb 02, 2018 3:56 am

Thanks for the report. It's now fixed for the next version of 0.16.
If you want to get ahold of me I'm almost always on Discord.

dognosh
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Re: [Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by dognosh » Fri Feb 02, 2018 10:49 am

Rseding91 wrote:Thanks for the report. It's now fixed for the next version of 0.16.
No it's not(0.16.22) :)

posila
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Re: [Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by posila » Fri Feb 02, 2018 10:58 am

dognosh wrote:
Rseding91 wrote:Thanks for the report. It's now fixed for the next version of 0.16.
No it's not(0.16.22) :)
It is, but turrets that got broken in 0.16.21 are still broken ... you have to destroy them to get rid of them.

dognosh
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Re: [Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by dognosh » Fri Feb 02, 2018 11:56 am

ahh ty :)

picticon
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Re: [Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by picticon » Fri Feb 02, 2018 2:48 pm

This worked for me, if you don't mind the cheat flag:
/c game.player.selected.destroy()

Otherwise I assume you can shoot it with something.

posila
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Re: [Rseding91] [16.21] Ghost-replaced turrets cannot be mined

Post by posila » Fri Feb 02, 2018 2:52 pm

If you don't mind using commands, you can make the turret minable again, instead of destroying it

Code: Select all

/c game.player.selected.minable = true

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