[wheybags][0.16.21]Circumventing prod module restriction using beacons

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Bilka
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[wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by Bilka » Thu Feb 01, 2018 4:27 pm

A recipe that normally doesnt allow productivity can get the productivity from productivity modules used in beacons around it. I expect the machine to not receive the productivity buff if the recipe does not allow it.

To reproduce: Set the beacon allowed effects to {"consumption", "speed", "pollution", "productivity"}, build one at a centrifuge that has the kovarex enrichment process set, insert a prod module into the beacon. Machine is affected, but shouldnt be.

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infogulch
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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by infogulch » Fri Feb 02, 2018 1:55 am

You shouldn't be able to put productivity modules into beacons at all.

I just tried in 0.16.21 vanilla, and there is no way to put productivity modules in the beacon.

Are you sure this isn't an issue with a mod you have installed?

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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by Jap2.0 » Fri Feb 02, 2018 3:05 am

infogulch wrote:You shouldn't be able to put productivity modules into beacons at all.

I just tried in 0.16.21 vanilla, and there is no way to put productivity modules in the beacon.

Are you sure this isn't an issue with a mod you have installed?
Yes, it's technichally not possible in vanilla - the question is whether it should work when cheated/modded in.
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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by pyrachi » Mon Feb 05, 2018 6:22 pm

I'm guessing in that scenario the correct behavior should be defined by the mod: if the mod is intended to allow productivity bonuses to effect all items, then it should allow that. If not, then it's up to the mod to restrict it.

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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by Rseding91 » Tue Feb 06, 2018 12:06 am

Thanks for the report. This is now fixed for the next version of 0.16.
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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by anarchyinc » Tue Feb 13, 2018 2:59 pm

Great, now I've got to write a new mod to specifically allow everything to use prod. I enjoyed using that work around.
if the mod is intended to allow productivity bonuses to effect all items, then it should allow that.
Bob's has a true/false setting that would allow/disallow prod modules to effect all machines. The "fix" wasn't needed. If you turn on a cheaty option, don't complain when the cheat works as intended.
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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by nagapito » Wed Feb 14, 2018 12:53 pm

anarchyinc wrote:Great, now I've got to write a new mod to specifically allow everything to use prod. I enjoyed using that work around.
if the mod is intended to allow productivity bonuses to effect all items, then it should allow that.
Bob's has a true/false setting that would allow/disallow prod modules to effect all machines. The "fix" wasn't needed. If you turn on a cheaty option, don't complain when the cheat works as intended.
If you dont know what you are talking about, maybe you should not talk about it and much less call out people for something that you dont have a clue about, like you put it in your mod description "Thanks to someone complaining that an optional mod functioned as intended, the devs decided to block this feature"...

No, the mod, actually, the game, did not functioned as intended! Bobs have two options, Transmit Productivity and Disable Productivity Limitation. The bug reported here is that when Transmit Productivity is enabled with Limited Productivity Limitation enabled too(default value and normal game behaviour), it ignored the productivity limitation on the item when it shouldn't since he didnt disabled productivity limitation!!!

Bugs are not features!
If you enable Transmit Productivity and set Disable Productivity Limitation to false you still have your wanted behaviour!

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Re: [wheybags][0.16.21]Circumventing prod module restriction using beacons

Post by Bilka » Wed Feb 14, 2018 1:05 pm

nagapito wrote:If you dont know what you are talking about, maybe you should not talk about it and much less call out people for something that you dont have a clue about, like you put it in your mod description "Thanks to someone complaining that an optional mod functioned as intended, the devs decided to block this feature"...
Considering that I wasnt even talking about any particular mod, hell I didnt even mention mods, that quote is wrong and rude.

Fun fact: I reported this because of 57373, where the logic was expected to work.
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