[wheybags][16.15] Frame jitter when walking into water border
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[wheybags][16.15] Frame jitter when walking into water border
When you walk straight into a water border there is a frame jitter effect: https://youtu.be/MECgrV5k7fQ
Re: [wheybags][16.15] Frame jitter when walking into water border
I’m experiencing this not just when walking into water tiles, but also when I try to walk between any entities you can’t walk between — for example, two adjacent chests or two adjacent pipes. If I walk into the side of a chest or pipe, it’s fine. It also happens on the border of the world (I’m playing on a ribbon world).
Re: [wheybags][16.15] Frame jitter when walking into water border
Original issue fixed for 0.16.16.
As for the second issue, not fixed yet, but could you make a separate thread?
As for the second issue, not fixed yet, but could you make a separate thread?