[Rseding91] [0.16.15] Infinitely buildable belt over splitter

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Burner Inserter
Burner Inserter
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[Rseding91] [0.16.15] Infinitely buildable belt over splitter

Post by RocketScientist » Sat Jan 06, 2018 11:13 am

I came across this bug in a LAN game, but can reproduce it in single player as well. Seems to be savegame-independent.

Build a splitter, mark for deconstruction:
splitter1.png (107.36 KiB) Viewed 957 times
Place a ghost belt over the splitter (only the ghost on the splitter is necessary, I show some more here for clarity):
splitter2.png (143.89 KiB) Viewed 957 times
Manually build the belt on the splitter (belt will show as green, not red, this is due to my prinscreen button requiring shift):
splitter3.png (144.36 KiB) Viewed 957 times
It will play the sound of placing a belt, remove a belt from the stack, but not build anything.

Only active mod I have is RSO, which has nothing to do with belts and construction.
It does not matter if the splitter and blueprints are covered by the logistics/construction network.
Orientation of the splitter does not matter.
Color of the splitter/belt does not matter, as long as what you're building manually matches the belt ghost.

Factorio Staff
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Joined: Wed Jun 11, 2014 5:23 am

Re: [Rseding91] [0.16.15] Infinitely buildable belt over splitter

Post by Rseding91 » Wed Jan 10, 2018 6:23 pm

Thanks for the report. It's now fixed for the next version of 0.16
If you want to get ahold of me I'm almost always on Discord.

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