[kovarex] [16.14] Game crashes when loading a previous 0.16.X save

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Celphos
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[kovarex] [16.14] Game crashes when loading a previous 0.16.X save

Post by Celphos » Fri Jan 05, 2018 1:06 am

Hey,

Whenever I load up this save from 0.16.12, the game immediately crashes. I can still revert to 0.16.12 and the save will load but if I attempt to load it on x.13 or x.14 it won't work.

The current mods I'm using are:

Bottleneck
FARL
Long Reach
Nanobots
Outpost Planner
PickerExtended
PlannerCore
Rampart
Recursive Blueprints
Resource Spawner Overhaul
Squeak Through
Upgrade Builder and Planner
Vehicle Wagon

I've tried disabling all the mods and the game still crashes.

EDIT:

I added another attachment with no mods enabled for .16.14
Attachments
.16 Funtimes Modless.zip
No mods
(20.96 MiB) Downloaded 79 times
factorio-current - modless crash.log
(8.3 KiB) Downloaded 68 times
.16 Funtimes.zip
Mods were enabled
(21.62 MiB) Downloaded 86 times
factorio-current - crash.log
(12.48 KiB) Downloaded 68 times
Last edited by Celphos on Fri Jan 05, 2018 6:48 am, edited 2 times in total.

Loewchen
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Re: [0.16.14] Game crashes when loading a previous 0.16.X save

Post by Loewchen » Fri Jan 05, 2018 1:08 am

Post your .ziped mods folder please.

Code: Select all

   0.000 2018-01-04 20:00:12; Factorio 0.16.14 (build 34822, win64, steam)
   0.000 Operating system: Windows 10 (version 1709) 
   0.001 Program arguments: "G:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: G:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Flade/AppData/Roaming/Factorio [102969/237104MB]
   0.001 Binaries path: G:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16244MB]
   0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.010 Available display adapters: 2
   0.010  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.010  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [-1600,168], 1600x900, 32bit, 30Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.089 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 23.21.13.8813
   0.089 D3DFMT_A8 is not supported format for surfaces.
   0.089 D3DFMT_L8 is not supported format for surfaces.
   0.092   Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/8122/4088 MB
   0.128 DSound: Starting _dsound_update thread
   0.128 DSound: Enter _dsound_update; tid=10896
   0.129 Device reset internal.
   0.131 Desktop composition is active.
   0.131 Graphics settings preset: extreme
   0.131 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.131                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.301 Razer Chroma Controller initialized.
   0.327 Loading mod settings rso-mod 3.5.1 (settings.lua)
   0.327 Loading mod settings Bottleneck 0.9.1 (settings.lua)
   0.327 Loading mod settings long-reach 0.0.9 (settings.lua)
   0.327 Loading mod settings Nanobots 2.0.2 (settings.lua)
   0.327 Loading mod settings PickerExtended 3.0.3 (settings.lua)
   0.329 Loading mod settings Rampant 0.16.2 (settings.lua)
   0.331 Loading mod core 0.0.0 (data.lua)
   0.344 Loading mod base 0.16.14 (data.lua)
   0.455 Loading mod FARL 2.0.1 (data.lua)
   0.494 Loading mod rso-mod 3.5.1 (data.lua)
   0.533 Loading mod Bottleneck 0.9.1 (data.lua)
   0.572 Loading mod Nanobots 2.0.2 (data.lua)
   0.616 Loading mod PickerExtended 3.0.3 (data.lua)
   0.660 Loading mod Rampant 0.16.2 (data.lua)
   0.704 Loading mod recursive-blueprints 0.16.0 (data.lua)
   0.745 Loading mod upgrade-planner 1.5.1 (data.lua)
   0.787 Loading mod Vehicle Wagon 1.2.0 (data.lua)
   0.830 Loading mod OutpostPlanner 1.0.2 (data.lua)
   0.872 Loading mod base 0.16.14 (data-updates.lua)
   0.913 Loading mod FARL 2.0.1 (data-updates.lua)
   0.956 Loading mod rso-mod 3.5.1 (data-updates.lua)
   1.011 Loading mod Nanobots 2.0.2 (data-updates.lua)
   1.059 Loading mod Rampant 0.16.2 (data-updates.lua)
   1.107 Loading mod Squeak Through 1.1.8 (data-updates.lua)
   1.152 Loading mod FARL 2.0.1 (data-final-fixes.lua)
   1.199 Loading mod PickerExtended 3.0.3 (data-final-fixes.lua)
   1.249 Loading mod Rampant 0.16.2 (data-final-fixes.lua)
   1.300 Checksum for core: 3441685048
   1.300 Checksum of base: 2600059353
   1.300 Checksum of FARL: 1212406221
   1.300 Checksum of rso-mod: 2237909465
   1.300 Checksum of Bottleneck: 3138809866
   1.300 Checksum of long-reach: 4166847516
   1.300 Checksum of Nanobots: 2475870239
   1.300 Checksum of PickerExtended: 3301063350
   1.300 Checksum of PlannerCore: 0
   1.300 Checksum of Rampant: 1211461835
   1.300 Checksum of recursive-blueprints: 238475287
   1.300 Checksum of Squeak Through: 3430405470
   1.300 Checksum of upgrade-planner: 378958687
   1.300 Checksum of Vehicle Wagon: 2598526466
   1.300 Checksum of OutpostPlanner: 2005237985
   1.425 Loading sounds...
   1.477 Info PlayerData.cpp:67: Local player-data.json unavailable
   1.477 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1515096439
   1.594 Loaded shader file G:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.594 Loaded shader file G:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.594 Loaded shader file G:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   1.614 Initial atlas bitmap size is 16384
   1.648 Created atlas bitmap 16384x16379 [none]
   2.176 Created atlas bitmap 16384x5508 [none]
   2.317 Created atlas bitmap 16384x9580 [shadow]
   2.552 Created atlas bitmap 16384x2104 [decal]
   2.612 Created atlas bitmap 8192x5596 [mipmap]
   2.680 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.688 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
   2.799 Created atlas bitmap 8192x2108 [no-crop, trilinear-filtering, icon, light]
   2.819 Created atlas bitmap 8192x924 [alpha-mask]
  10.449 Sprites loaded
  10.449 Convert atlas 8192x5596 to: mipmap 
  10.577 Convert atlas 8192x800 to: mipmap 
  10.596 Convert atlas 8192x8192 to: min-linear 
  10.790 Convert atlas 8192x2108 to: trilinear-filtering 
  10.842 Convert atlas 8192x924 to: alpha-mask
  11.574 Custom inputs active: 51
  11.609 Factorio initialised
  23.147 Loading map C:\Users\Flade\AppData\Roaming\Factorio\saves\.16 Funtimes.zip: 22667141 bytes.
  23.246 Loading Level.dat: 47816181 bytes.
  23.250 Info Scenario.cpp:135: Map version 0.16.12-0
  24.343 Applying migration: Base Mod: 2018-01-04_Factorio_0.16.13.lua
  24.385 Loading script.dat: 3425160 bytes.
  24.388 Checksum for script C:/Users/Flade/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
  24.398 Checksum for script __FARL__/control.lua: 513374455
  24.406 Checksum for script __rso-mod__/control.lua: 1182893159
  24.407 Checksum for script __Bottleneck__/control.lua: 730129785
  24.408 Checksum for script __long-reach__/control.lua: 2456521184
  24.419 Checksum for script __Nanobots__/control.lua: 3466759847
  24.492 Script @__PickerExtended__/blueprints/balancers.lua:29: Imported 55 Balancers
  24.498 Checksum for script __PickerExtended__/control.lua: 137844422
  24.503 Checksum for script __PlannerCore__/control.lua: 4153488223
  24.511 Checksum for script __Rampant__/control.lua: 2917932035
  24.512 Checksum for script __recursive-blueprints__/control.lua: 2100391611
  24.514 Checksum for script __upgrade-planner__/control.lua: 1004797348
  24.516 Checksum for script __Vehicle Wagon__/control.lua: 3665157057
  24.519 Checksum for script __OutpostPlanner__/control.lua: 3629979036
  26.646 Script @__rso-mod__/control.lua:1711: RSO: Updated resource configurations
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 4{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 6{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 8{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 10{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 12{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 14{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 16{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 4{from = "", to = ""}
  26.874 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 6{from = "", to = ""}
  26.875 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 8{from = "", to = ""}
  26.875 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 10{from = "", to = ""}
  26.875 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 12{from = "", to = ""}
  26.875 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 14{from = "", to = ""}
  26.875 Script @__upgrade-planner__/control.lua:975: Deleted invalid config: 16{from = "", to = ""}
  26.907 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff768320dfa
ModuleBase: 0x00007ff768140000, ImageSize: 012eb000, RelativeAddress: 001e0dfa
  26.908 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000068
  26.908 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000003, rbx=0000023a8ffc6870, rcx=0000000000000000,
rdx=0000023a8ffc6928, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff768320dfa, rsp=000000c4b154f200, rbp=0000000000000000,
 r8=0000000000000000,  r9=0000023a8ffc6730, r10=0000023aa6b971b0,
r11=000000c4b154f350, r12=0000000000000001, r13=0000000000000000,
r14=00000000010e10b3, r15=0000000000000000
  26.908 Crashed in G:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff768140000 - 0x00007ff76942b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0sptzm\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0sptzm\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0sptzm\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0sptzm\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0sptzm\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7FBD94F0)
00007FFD7FBD94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD83138508)
00007FFD83138508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD83120F56)
00007FFD83120F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD83134C3D)
00007FFD83134C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD830AD1B8)
00007FFD830AD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD83133B6E)
00007FFD83133B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-0sptzm\src\entity\robotwithlogisticinterface.cpp (278): RobotWithLogisticInterface::moveToStationLogic
c:\cygwin64\tmp\factorio-0sptzm\src\entity\logisticrobot.cpp (139): LogisticRobot::update
c:\cygwin64\tmp\factorio-0sptzm\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-0sptzm\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-0sptzm\src\surface\surface.cpp (1177): Surface::update
c:\cygwin64\tmp\factorio-0sptzm\src\map\map.cpp (1245): Map::update
c:\cygwin64\tmp\factorio-0sptzm\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-0sptzm\src\scenario\scenario.cpp (815): Scenario::update
c:\cygwin64\tmp\factorio-0sptzm\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0sptzm\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0sptzm\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD80811FE4)
00007FFD80811FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD830FEF91)
00007FFD830FEF91 (ntdll): (filename not available): RtlUserThreadStart
  28.044 Error CrashHandler.cpp:128: Map tick at moment of crash: 17698995
  28.044 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  41.323 Creating crash dump.
  41.416 CrashDump success

Celphos
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Re: [0.16.14] Game crashes when loading a previous 0.16.X save

Post by Celphos » Fri Jan 05, 2018 1:14 am

Sorry about that, here it is.

EDIT: added crash log with no mods enabled on the same save in original post
Attachments
mods.zip
(25.39 MiB) Downloaded 93 times

kovarex
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Posts: 7424
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Re: [kovarex] [16.14] Game crashes when loading a previous 0.16.X save

Post by kovarex » Fri Jan 05, 2018 3:50 pm

Thanks for the report, it is fixed for 0.16.15

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