I have found a very specific crash while driving with a train. It can be reproduced if you follow these steps, if you start at the same spot as me, because the save is from a multiplayer, but I played in singleplayer. (If you are not starting next to a train station with copper ore, I can do a video if you desire)
- - after loading place the blueprint on the track to your right, let the bots finish what they can
- on the map find the three trains waiting in the north west (they are for personal use), take the middle one and send it to "A_ Copper Smelting" (circuit condition)
- wait for the train to arrive a little southwest from you
- enter and drive to "AAA_ Home"
- game will crash when nearly at the goal, between the walls there (see attached picture)
Code: Select all
0.001 2018-01-04 09:36:53; Factorio 0.16.13 (build 34791, win64, steam)
0.001 Operating system: Windows 10 (version 1703)
0.003 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: E:/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Taliesin/AppData/Roaming/Factorio [48331/228483MB]
0.003 Binaries path: E:/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16345MB]
0.010 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.011 Available display adapters: 1
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.012 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.100 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvldumdx.dll 23.21.13.8813
0.100 D3DFMT_A8 is not supported format for surfaces.
0.100 D3DFMT_L8 is not supported format for surfaces.
0.104 Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/8172/4092 MB
0.131 DSound: Starting _dsound_update thread
0.132 DSound: Enter _dsound_update; tid=14240
0.132 Device reset internal.
0.134 Desktop composition is active.
0.134 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.134 Graphics settings preset: extreme
0.134 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 28%] [DXT: false] [Shader: 1]
0.134 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.197 Loading mod core 0.0.0 (data.lua)
0.223 Loading mod base 0.16.13 (data.lua)
0.363 Loading mod FARL 2.0.1 (data.lua)
0.410 Loading mod base 0.16.13 (data-updates.lua)
0.469 Loading mod FARL 2.0.1 (data-updates.lua)
0.516 Loading mod FARL 2.0.1 (data-final-fixes.lua)
0.568 Checksum for core: 3441685048
0.568 Checksum of base: 3290471518
0.568 Checksum of FARL: 1212406221
0.676 Loading sounds...
0.763 Info PlayerData.cpp:67: Local player-data.json unavailable
0.763 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1515050018
0.880 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.881 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.881 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.900 Initial atlas bitmap size is 16384
0.905 Created atlas bitmap 16384x8434 [none]
1.201 Created atlas bitmap 16384x2931 [shadow]
1.288 Created atlas bitmap 16384x682 [decal]
1.307 Created atlas bitmap 8192x1496 [mipmap]
1.324 Created atlas bitmap 8192x800 [mipmap, smoke]
1.337 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
1.365 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
1.382 Created atlas bitmap 8192x238 [alpha-mask]
5.834 Sprites loaded
5.834 Convert atlas 8192x1496 to: mipmap
5.865 Convert atlas 8192x800 to: mipmap
5.882 Convert atlas 8192x2500 to: min-linear
5.935 Convert atlas 8192x1036 to: trilinear-filtering
5.957 Convert atlas 8192x238 to: alpha-mask
6.174 Custom inputs active: 1
6.209 Factorio initialised
25.563 Loading map C:\Users\Taliesin\AppData\Roaming\Factorio\saves\_autosave2.zip: 24550548 bytes.
25.595 Loading Level.dat: 52348491 bytes.
25.601 Info Scenario.cpp:135: Map version 0.16.13-2
26.603 Info BlueprintLibrary.cpp:232: Loaded library shelves:
26.760 Loading script.dat: 12633 bytes.
26.762 Checksum for script C:/Users/Taliesin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
26.773 Checksum for script __FARL__/control.lua: 513374455
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-dawj31\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-dawj31\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-dawj31\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-dawj31\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-dawj31\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-dawj31\src\util\container\flatmap.hpp (58): FlatMap<ID<ItemPrototype,unsigned short>,LogisticNetwork::RequestsForItem,1>::at
c:\cygwin64\tmp\factorio-dawj31\src\logistics\logisticpoint.cpp (921): LogisticPoint::unlinkFilterFromActiveRequester
c:\cygwin64\tmp\factorio-dawj31\src\logistics\logisticpoint.cpp (902): LogisticPoint::unLinkRequesterPoint
c:\cygwin64\tmp\factorio-dawj31\src\logistics\logisticnetwork.cpp (521): LogisticNetwork::removeLogisticMemberWithoutCancellingRobotOrders
c:\cygwin64\tmp\factorio-dawj31\src\logistics\logisticmember.cpp (36): LogisticMember::setLogisticNetwork
c:\cygwin64\tmp\factorio-dawj31\src\logistics\logisticpoint.cpp (827): LogisticPoint::reRegisterNetwork
c:\cygwin64\tmp\factorio-dawj31\src\entity\character.cpp (2339): Character::onChangePosition
c:\cygwin64\tmp\factorio-dawj31\src\entity\entity.cpp (540): Entity::setPositionWithoutMapRegistration
c:\cygwin64\tmp\factorio-dawj31\src\entity\vehicle.cpp (211): Vehicle::update
c:\cygwin64\tmp\factorio-dawj31\src\entity\rollingstock.cpp (892): RollingStock::update
c:\cygwin64\tmp\factorio-dawj31\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-dawj31\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-dawj31\src\surface\surface.cpp (1177): Surface::update
c:\cygwin64\tmp\factorio-dawj31\src\map\map.cpp (1245): Map::update
c:\cygwin64\tmp\factorio-dawj31\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-dawj31\src\scenario\scenario.cpp (815): Scenario::update
c:\cygwin64\tmp\factorio-dawj31\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-dawj31\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-dawj31\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFEBF32774)
00007FFFEBF32774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFEC660D51)
00007FFFEC660D51 (ntdll): (filename not available): RtlUserThreadStart
99.006 Error FlatMap.hpp:58: Key not present.
Logger::writeStacktrace skipped.
99.006 Error CrashHandler.cpp:128: Map tick at moment of crash: 15160127
99.006 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
140.497 Creating crash dump.
140.609 CrashDump success
https://1drv.ms/u/s!AoWsz13CGLP-ix0NoTtvEHZdVqFN
Mods: (only F.A.R.L. is activated)
https://1drv.ms/u/s!AoWsz13CGLP-ix4jowHiCk4mbRDD
Image from the crashing point:
https://imgur.com/a/NkYrz